public Game1() { graphics = new GraphicsDeviceManager(this); gsm = new GamestateManager(); //graphics.IsFullScreen = true; graphics.PreferredBackBufferHeight = 500; graphics.PreferredBackBufferWidth = 900; Content.RootDirectory = "Content"; ExitGame = this; ch = new ControlHandler(); r = new Random(); p = new Player(ch); scores = new Highscores(); intro = new AsteroidsIntro(); credit = new Credit(); screenHeight = graphics.PreferredBackBufferHeight; screenWidth = graphics.PreferredBackBufferWidth; drawShield = false; intersected = false; randomized = false; shield = new Classes.Perks.ShieldPerk(Content, p); speedUp = new Classes.Perks.SpeedUpPerk(Content, p); extraLife = new Classes.Perks.ExtraLifePerk(Content, p); machineGun = new Classes.Perks.MachineGunPerk(Content, p); hud = new HUD(screenWidth, screenHeight, shield); pickUp = new Pickup(); numOfAsteroids = 3; currentGameState = 1; }
public Game1() { graphics = new GraphicsDeviceManager(this); gsm = new GamestateManager(); //graphics.IsFullScreen = true; graphics.PreferredBackBufferHeight = 500; graphics.PreferredBackBufferWidth = 900; Content.RootDirectory = "Content"; ExitGame = this; ch = new ControlHandler(); r = new Random(); p = new Player(); hud = new HUD(); oMenu = new OptionsMenu(graphics, Content); intro = new AsteroidsIntro(); screenHeight = graphics.PreferredBackBufferHeight; screenWidth = graphics.PreferredBackBufferWidth; numOfAsteroids = 3; currentGameState = 1; }