示例#1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen");
            spriteSheet = Content.Load <Texture2D>(@"Textures\spriteSheet");
            spaceSheet  = Content.Load <Texture2D>(@"Textures\spaceSheet");


            Song song = Content.Load <Song>(@"Sounds\brawl");  // Put the name of your song here instead of "song_title"

            MediaPlayer.Play(song);

            SpriteCreators.Load(@"Content\SpaceSheet.txt");

            starField = new StarField(
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height,
                100,
                new Vector2(0, 30f),
                spriteSheet,
                new Rectangle(0, 450, 2, 2));

            starField2 = new StarField(
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height,
                100,
                new Vector2(0, 25f),
                spriteSheet,
                new Rectangle(0, 450, 2, 2));

            starField3 = new StarField(
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height,
                100,
                new Vector2(0, 35f),
                spriteSheet,
                new Rectangle(0, 450, 2, 2));

            planet = new Planets(
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height,
                1,
                new Vector2(0, 20f),
                spaceSheet);

            asteroidManager = new AsteroidManager(
                10,
                spriteSheet,
                new Rectangle(0, 0, 50, 50),
                20,
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height);

            playerManager = new PlayerManager(
                spriteSheet,
                new Rectangle(0, 150, 50, 50),
                3,
                new Rectangle(
                    0,
                    0,
                    this.Window.ClientBounds.Width,
                    this.Window.ClientBounds.Height));

            enemyManager = new EnemyManager(
                spriteSheet,
                new Rectangle(0, 200, 50, 50),
                6,
                playerManager,
                new Rectangle(
                    0,
                    0,
                    this.Window.ClientBounds.Width,
                    this.Window.ClientBounds.Height));

            explosionManager = new ExplosionManager(
                spriteSheet,
                new Rectangle(0, 100, 50, 50),
                3,
                new Rectangle(0, 450, 2, 2));

            collisionManager = new CollisionManager(
                asteroidManager,
                playerManager,
                enemyManager,
                explosionManager);

            SoundManager.Initialize(Content);

            pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14");


            // TODO: use this.Content to load your game content here
        }
示例#2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            titleScreen = Content.Load<Texture2D>(@"Textures\TitleScreen");
            spriteSheet = Content.Load<Texture2D>(@"Textures\spriteSheet");
            spaceSheet = Content.Load<Texture2D>(@"Textures\spaceSheet");

            Song song = Content.Load<Song>(@"Sounds\brawl");  // Put the name of your song here instead of "song_title"
            MediaPlayer.Play(song);

            SpriteCreators.Load(@"Content\SpaceSheet.txt");

            starField = new StarField(
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height,
                100,
                new Vector2(0, 30f),
                spriteSheet,
                new Rectangle(0,450 , 2, 2));

            starField2 = new StarField(
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height,
                100,
                new Vector2(0, 25f),
                spriteSheet,
                new Rectangle(0,450, 2, 2));

            starField3 = new StarField(
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height,
                100,
                new Vector2(0, 35f),
                spriteSheet,
                new Rectangle(0, 450, 2, 2));

            planet = new Planets(
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height,
                1,
                new Vector2(0, 20f),
                spaceSheet);

            asteroidManager = new AsteroidManager(
                10,
                spriteSheet,
                new Rectangle(0, 0, 50, 50),
                20,
                this.Window.ClientBounds.Width,
                this.Window.ClientBounds.Height);

            playerManager = new PlayerManager(
                spriteSheet,
                new Rectangle(0, 150, 50, 50),
                3,
                new Rectangle(
                    0,
                    0,
                    this.Window.ClientBounds.Width,
                    this.Window.ClientBounds.Height));

            enemyManager = new EnemyManager(
                spriteSheet,
                new Rectangle(0, 200, 50, 50),
                6,
                playerManager,
                new Rectangle(
                    0,
                    0,
                    this.Window.ClientBounds.Width,
                    this.Window.ClientBounds.Height));

            explosionManager = new ExplosionManager(
                spriteSheet,
                new Rectangle(0, 100, 50, 50),
                3,
                new Rectangle(0, 450, 2, 2));

            collisionManager = new CollisionManager(
                asteroidManager,
                playerManager,
                enemyManager,
                explosionManager);

            SoundManager.Initialize(Content);

            pericles14 = Content.Load<SpriteFont>(@"Fonts\Pericles14");

            // TODO: use this.Content to load your game content here
        }