public CollisionManager(AsteroidManager asteroidManager, PlayerManager playerManager, EnemyManager enemyManager, ExplosionManager explosionManager) { this.asteroidManager = asteroidManager; this.playerManager = playerManager; this.enemyManager = enemyManager; this.explosionManager = explosionManager; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\SpriteSheet"); comicSansFont = Content.Load <SpriteFont>(@"Fonts\ComicSans"); starField = new StarField(this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 2, 2)); asteroidManager = new AsteroidManager(10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager(spriteSheet, new Rectangle(0, 150, 50, 50), 3, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager(spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager(spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager(asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here titleScreen = Content.Load<Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load<Texture2D>(@"Textures\SpriteSheet"); pericles14 = Content.Load<SpriteFont>(@"Fonts\Pericles14"); starField = new StarField(this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 2, 2)); asteroidManager = new AsteroidManager(10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager(spriteSheet, new Rectangle(0, 150, 50, 50), 3, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager(spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager(spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager(asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); EffectManager.Initialize(this.graphics, this.Content); EffectManager.LoadContent(); titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\spriteSheet"); planetSheet = Content.Load <Texture2D>(@"Textures\PlanetSheet"); levelScreen = Content.Load <Texture2D>(@"Textures\LevelSelect"); ccViewer = Content.Load <Texture2D>(@"Textures\CheatCodes"); credits = Content.Load <Texture2D>(@"Textures\Credits"); weedBG = Content.Load <Texture2D>(@"Textures\420"); planetManager = new PlanetManager( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, new Vector2(0, 40f), planetSheet); starField = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 2, 2)); asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(0, 0, 50, 50), 10, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(170, 265, 50, 85), 1, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\spriteSheet"); spaceSheet = Content.Load <Texture2D>(@"Textures\spaceSheet"); Song song = Content.Load <Song>(@"Sounds\brawl"); // Put the name of your song here instead of "song_title" MediaPlayer.Play(song); SpriteCreators.Load(@"Content\SpaceSheet.txt"); starField = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 100, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 2, 2)); starField2 = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 100, new Vector2(0, 25f), spriteSheet, new Rectangle(0, 450, 2, 2)); starField3 = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 100, new Vector2(0, 35f), spriteSheet, new Rectangle(0, 450, 2, 2)); planet = new Planets( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 1, new Vector2(0, 20f), spaceSheet); asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(0, 150, 50, 50), 3, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load<Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load<Texture2D>(@"Textures\spriteSheet"); Song song = Content.Load<Song>(@"Sounds\bangs"); // Put the name of your song in instead of "song_title" MediaPlayer.Play(song); starFields = new List<StarField>(); for (int i = 0; i < 8; i++) { starFields.Add(new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 20, new Vector2(0, 30f + (float)i * 30f), spriteSheet, new Rectangle(0, 450, 2, 2))); } asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(0, 150, 50, 50), 3, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load<SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\spriteSheet"); Song song = Content.Load <Song>(@"Sounds\bangs"); // Put the name of your song in instead of "song_title" MediaPlayer.Play(song); starFields = new List <StarField>(); for (int i = 0; i < 8; i++) { starFields.Add(new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 20, new Vector2(0, 30f + (float)i * 30f), spriteSheet, new Rectangle(0, 450, 2, 2))); } asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(0, 150, 50, 50), 3, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\spriteSheet"); crossHairsheet = Content.Load <Texture2D>(@"Textures\Crosshair2"); crosshair = new Sprite(new Vector2(0, 0), crossHairsheet, new Rectangle(0, 0, 48, 48), Vector2.Zero); starField = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 2, 2)); asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(0, 150, 50, 50), 3, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); gunManager = new GunManager(); SoundManager.Initialize(Content); EffectManager.Initialize(graphics, Content); EffectManager.LoadContent(); pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\spriteSheet"); planetSheet = Content.Load <Texture2D>(@"Textures\Planets"); Guydish = Content.Load <Texture2D>(@"Textures\Guydish"); Winner = Content.Load <Texture2D>(@"Textures\Winner"); Boss = Content.Load <Texture2D>(@"Textures\Boss"); planetManager = new PlanetManager( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, new Vector2(0, 40f), planetSheet); starFields = new List <StarField>(); starFields.Add(new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 50, new Vector2(0, 40f), spriteSheet, new Rectangle(0, 450, 2, 2))); starFields.Add(new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 150, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 2, 2))); starFields.Add(new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 150, new Vector2(0, 15f), spriteSheet, new Rectangle(0, 450, 2, 2))); starFields.Add(new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 50, new Vector2(0, 5f), spriteSheet, new Rectangle(0, 450, 2, 2))); asteroidManager = new AsteroidManager( 5, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(7, 146, 62, 62), 1, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); bossManager = new BossManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\spriteSheet"); SuperSprite = Content.Load <Texture2D>(@"Textures\SuperSprite"); krypton = Content.Load <Texture2D>(@"Textures\krypton"); starField = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 8, 8)); starField1 = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 4, 4)); starField2 = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 8, 8)); asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( SuperSprite, new Rectangle(0, 0, 51, 64), 1, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }
private CollisionManager newCollisionManager(AsteroidManager asteroidManager, PlayerManager playerManager, EnemyManager enemyManager, ExplosionManager explosionManager, PowerupManager powerupManager) { throw new NotImplementedException(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load<Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load<Texture2D>(@"Textures\spriteSheet"); spaceSheet = Content.Load<Texture2D>(@"Textures\spaceSheet"); Song song = Content.Load<Song>(@"Sounds\brawl"); // Put the name of your song here instead of "song_title" MediaPlayer.Play(song); SpriteCreators.Load(@"Content\SpaceSheet.txt"); starField = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 100, new Vector2(0, 30f), spriteSheet, new Rectangle(0,450 , 2, 2)); starField2 = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 100, new Vector2(0, 25f), spriteSheet, new Rectangle(0,450, 2, 2)); starField3 = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 100, new Vector2(0, 35f), spriteSheet, new Rectangle(0, 450, 2, 2)); planet = new Planets( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 1, new Vector2(0, 20f), spaceSheet); asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(0, 150, 50, 50), 3, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load<SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load <Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\spriteSheet"); bbb = Content.Load <Texture2D>(@"Textures\bbb"); song = Content.Load <Song>(@"Sounds\song"); MediaPlayer.Play(song); starField = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 100, new Vector2(0, 30f), spriteSheet, new Rectangle(579, 95, 20, 20)); asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(354, 68, 62, 54), 1, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(471, 97, 98, 46), 1, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(158, 143, 82, 53), 1, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(158, 143, 82, 53), 1, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load<Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load<Texture2D>(@"Textures\spriteSheet"); bbb = Content.Load<Texture2D>(@"Textures\bbb"); song = Content.Load<Song>(@"Sounds\song"); MediaPlayer.Play(song); starField = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 100, new Vector2(0, 30f), spriteSheet, new Rectangle(579, 95, 20, 20)); asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(354, 68, 62, 54), 1, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(471, 97, 98, 46), 1, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(158, 143, 82, 53), 1, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(158, 143, 82, 53), 1, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load<SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); HomeScreen = Content.Load <Texture2D>(@"Textures\HomeScreen"); spriteSheet = Content.Load <Texture2D>(@"Textures\spriteSheet"); starField = new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f), spriteSheet, new Rectangle(0, 450, 2, 2)); asteroidManager = new AsteroidManager( 14, spriteSheet, new Rectangle(472, 208, 52, 49), 1, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(0, 326, 50, 100), 1, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); enemyManager = new EnemyManager( spriteSheet, new Rectangle(316, 210, 46, 46), 1, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager); SoundManager.Initialize(Content); pericles14 = Content.Load <SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = Content.Load<Texture2D>(@"Textures\TitleScreen"); spriteSheet = Content.Load<Texture2D>(@"Textures\spriteSheet"); laserpowerup = Content.Load<Texture2D>(@"Textures\laserpowerup"); Blackhole = Content.Load<Texture2D>(@"Textures\Blackhole"); starField = new List<StarField>(); for (int i = 0; i < 5; i++) { starField.Add( new StarField( this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, 200, new Vector2(0, 30f * (float)i), spriteSheet, new Rectangle(0, 450, 2, 2)) ); } asteroidManager = new AsteroidManager( 10, spriteSheet, new Rectangle(0, 0, 50, 50), 20, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); playerManager = new PlayerManager( spriteSheet, new Rectangle(0, 150, 50, 50), 3, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); powerupManager = new PowerupManager(laserpowerup, Blackhole, playerManager); enemyManager = new EnemyManager( spriteSheet, new Rectangle(0, 200, 50, 50), 6, playerManager, new Rectangle( 0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height)); explosionManager = new ExplosionManager( spriteSheet, new Rectangle(0, 100, 50, 50), 3, new Rectangle(0, 450, 2, 2)); collisionManager = new CollisionManager( asteroidManager, playerManager, enemyManager, explosionManager, powerupManager); SoundManager.Initialize(Content); pericles14 = Content.Load<SpriteFont>(@"Fonts\Pericles14"); // TODO: use this.Content to load your game content here }