public void SetLevel(int levelNumber) { Level newLevel = new Level(this); switch (levelNumber) { case (1): newLevel = new Level1(this); break; case (2): newLevel = new Level2(this); break; case (3): newLevel = new Level3(this); break; case (4): newLevel = new Level4(this); break; case (5): newLevel = new Level5(this); break; default: break; } currentLevel = newLevel; scriptManager.Execute(currentLevel.LevelScript); }
public void SetLevel(int levelNumber) { Level newLevel = new Level(this); switch (levelNumber) { case(1): newLevel = new Level1(this); break; case (2): newLevel = new Level2(this); break; case (3): newLevel = new Level3(this); break; case (4): newLevel = new Level4(this); break; case (5): newLevel = new Level5(this); break; default: break; } currentLevel = newLevel; scriptManager.Execute(currentLevel.LevelScript); }