public static void Load() { __GameObject = new VisualObject[80]; for (var i = 0; i < __GameObject.Length; i++) { __GameObject[i] = new VisualObject( new Point(600, i * 20), new Point(15 - i, 20 - i), new Size(20, 20) ); } }
public static void Load() { __GameObjects = new VisualObject[30]; for (var i = 0; i < __GameObjects.Length / 2; i++) { __GameObjects[i] = new VisualObject(new Point(600, i * 20), new Point(15 - i, 20 - i), new Size(20, 20)); } for (var i = __GameObjects.Length / 2; i < __GameObjects.Length; i++) { __GameObjects[i] = new Star( new Point(600, (int)(i / 2.0 * 20)), new Point(-i, 0), 10); } }
public static void Load() { __GameObjects = new VisualObject[30]; for (var i = 0; i < __GameObjects.Length / 2; i++) { __GameObjects[i] = new VisualObject( new Point(400, i * 2), new Point(15 - i, 20 - i), new Size(20, 20)); } for (var i = __GameObjects.Length / 2; i < __GameObjects.Length; i++) { __GameObjects[i] = new Star( new Point(400, i * 2), new Point(-i, 20), 20); } //var image = Properties.Resources.asteroid; //var image_object = new ImageObject(new Point(0, 5), new Point(5, 7), new Size(70, 70), image); }