protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { //base.DrawControl(renderer, rect, gameTime); SkinLayer s = new SkinLayer(Skin.Layers[0]); s.Text.Alignment = alignment; renderer.DrawString(this, s, Text, rect, true, 0, 0, ellipsis); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer layer = Skin.Layers["Control"]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White; Point offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY); renderer.DrawLayer(this, layer, rect); if (font != null && Text != null && Text != "") renderer.DrawString(this, layer, Text, new Rectangle(rect.Left, rect.Top + layer.ContentMargins.Top, rect.Width, Skin.ClientMargins.Top - layer.ContentMargins.Horizontal), false, offset.X, offset.Y, false); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Selection"]; rs = new Rectangle[Items.Count]; renderer.DrawLayer(this, l1, rect, ControlState.Enabled); int prev = l1.ContentMargins.Left; for (int i = 0; i < Items.Count; i++) { MenuItem mi = Items[i]; int tw = (int)l1.Text.Font.Resource.MeasureString(mi.Text).X + l1.ContentMargins.Horizontal; rs[i] = new Rectangle(rect.Left + prev, rect.Top + l1.ContentMargins.Top, tw, Height - l1.ContentMargins.Vertical); prev += tw; if (ItemIndex != i) { if (mi.Enabled && Enabled) renderer.DrawString(this, l1, mi.Text, rs[i], ControlState.Enabled, false); else renderer.DrawString(this, l1, mi.Text, rs[i], ControlState.Disabled, false); } else { if (Items[i].Enabled && Enabled) { renderer.DrawLayer(this, l2, rs[i], ControlState.Enabled); renderer.DrawString(this, l2, mi.Text, rs[i], ControlState.Enabled, false); } else { renderer.DrawLayer(this, l2, rs[i], ControlState.Disabled); renderer.DrawString(this, l2, mi.Text, rs[i], ControlState.Disabled, false); } } } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer layer = Skin.Layers[lrChecked]; SkinText font = Skin.Layers[lrChecked].Text; if (!state) { layer = Skin.Layers[lrCheckBox]; font = Skin.Layers[lrCheckBox].Text; } rect.Width = layer.Width; rect.Height = layer.Height; Rectangle rc = new Rectangle(rect.Left + rect.Width + 4, rect.Y, Width - (layer.Width + 4), rect.Height); renderer.DrawLayer(this, layer, rect); renderer.DrawString(this, layer, Text, rc, false, 0, 0); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Header"]; Color col = this.Color != UndefinedColor ? this.Color : Color.White; Rectangle r1 = new Rectangle(rect.Left, rect.Top + l1.OffsetY, rect.Width, rect.Height - l1.OffsetY); if (tabPages.Count <= 0) r1 = rect; base.DrawControl(renderer, r1, gameTime); if (tabPages.Count > 0) { Rectangle prev = new Rectangle(rect.Left, rect.Top + l2.OffsetY, 0, l2.Height); for (int i = 0; i < tabPages.Count; i++) { SpriteFont font = l2.Text.Font.Resource; Margins margins = l2.ContentMargins; Point offset = new Point(l2.OffsetX, l2.OffsetY); if (i > 0) prev = tabPages[i - 1].HeaderRect; tabPages[i].CalcRect(prev, font, margins, offset, i == 0); } for (int i = tabPages.Count - 1; i >= 0; i--) { int li = tabPages[i].Enabled ? l2.States.Enabled.Index : l2.States.Disabled.Index; Color lc = tabPages[i].Enabled ? l2.Text.Colors.Enabled : l2.Text.Colors.Disabled; if (i == hoveredIndex) { li = l2.States.Hovered.Index; lc = l2.Text.Colors.Hovered; } Margins m = l2.ContentMargins; Rectangle rx = tabPages[i].HeaderRect; Rectangle sx = new Rectangle(rx.Left + m.Left, rx.Top + m.Top, rx.Width - m.Horizontal, rx.Height - m.Vertical); if (i != selectedIndex) { renderer.DrawLayer(l2, rx, col, li); renderer.DrawString(l2.Text.Font.Resource, tabPages[i].Text, sx, lc, l2.Text.Alignment); } } Margins mi = l2.ContentMargins; Rectangle ri = tabPages[selectedIndex].HeaderRect; Rectangle si = new Rectangle(ri.Left + mi.Left, ri.Top + mi.Top, ri.Width - mi.Horizontal, ri.Height - mi.Vertical); renderer.DrawLayer(l2, ri, col, l2.States.Focused.Index); renderer.DrawString(l2.Text.Font.Resource, tabPages[selectedIndex].Text, si, l2.Text.Colors.Focused, l2.Text.Alignment, l2.Text.OffsetX, l2.Text.OffsetY, false); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { if (mode == ButtonMode.PushButton && pushed) { SkinLayer l = Skin.Layers[lrButton]; renderer.DrawLayer(l, rect, l.States.Pressed.Color, l.States.Pressed.Index); if (l.States.Pressed.Overlay) renderer.DrawLayer(l, rect, l.Overlays.Pressed.Color, l.Overlays.Pressed.Index); } else base.DrawControl(renderer, rect, gameTime); SkinLayer layer = Skin.Layers[lrButton]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = Color.White; int ox = 0; int oy = 0; if (ControlState == ControlState.Pressed) { if (layer.Text != null) col = layer.Text.Colors.Pressed; ox = 1; oy = 1; } if (glyph != null) { Margins cont = layer.ContentMargins; Rectangle r = new Rectangle(rect.Left + cont.Left, rect.Top + cont.Top, rect.Width - cont.Horizontal, rect.Height - cont.Vertical); renderer.DrawGlyph(glyph, r); } else renderer.DrawString(this, layer, Text, rect, true, ox, oy); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = captionVisible ? Skin.Layers[lrCaption] : Skin.Layers[lrFrameTop]; SkinLayer l2 = Skin.Layers[lrFrameLeft]; SkinLayer l3 = Skin.Layers[lrFrameRight]; SkinLayer l4 = Skin.Layers[lrFrameBottom]; SkinLayer l5 = Skin.Layers[lrIcon]; LayerStates s1, s2, s3, s4; SpriteFont f1 = l1.Text.Font.Resource; Color c1 = l1.Text.Colors.Enabled; if ((Focused || (Manager.FocusedControl != null && Manager.FocusedControl.Root == this.Root)) && ControlState != ControlState.Disabled) { s1 = l1.States.Focused; s2 = l2.States.Focused; s3 = l3.States.Focused; s4 = l4.States.Focused; c1 = l1.Text.Colors.Focused; } else if (ControlState == ControlState.Disabled) { s1 = l1.States.Disabled; s2 = l2.States.Disabled; s3 = l3.States.Disabled; s4 = l4.States.Disabled; c1 = l1.Text.Colors.Disabled; } else { s1 = l1.States.Enabled; s2 = l2.States.Enabled; s3 = l3.States.Enabled; s4 = l4.States.Enabled; c1 = l1.Text.Colors.Enabled; } renderer.DrawLayer(Skin.Layers[lrWindow], rect, Skin.Layers[lrWindow].States.Enabled.Color, Skin.Layers[lrWindow].States.Enabled.Index); if (borderVisible) { renderer.DrawLayer(l1, new Rectangle(rect.Left, rect.Top, rect.Width, l1.Height), s1.Color, s1.Index); renderer.DrawLayer(l2, new Rectangle(rect.Left, rect.Top + l1.Height, l2.Width, rect.Height - l1.Height - l4.Height), s2.Color, s2.Index); renderer.DrawLayer(l3, new Rectangle(rect.Right - l3.Width, rect.Top + l1.Height, l3.Width, rect.Height - l1.Height - l4.Height), s3.Color, s3.Index); renderer.DrawLayer(l4, new Rectangle(rect.Left, rect.Bottom - l4.Height, rect.Width, l4.Height), s4.Color, s4.Index); if (iconVisible && (icon != null || l5 != null) && captionVisible) { Texture2D i = (icon != null) ? icon : l5.Image.Resource; renderer.Draw(i, GetIconRect(), Color.White); } int icosize = 0; if (l5 != null && iconVisible && captionVisible) icosize = l1.Height - l1.ContentMargins.Vertical + 4 + l5.OffsetX; int closesize = 0; if (btnClose.Visible) closesize = btnClose.Width - (btnClose.Skin.Layers[lrButton].OffsetX); Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + icosize, rect.Top + l1.ContentMargins.Top, rect.Width - l1.ContentMargins.Horizontal - closesize - icosize, l1.Height - l1.ContentMargins.Top - l1.ContentMargins.Bottom); int ox = l1.Text.OffsetX; int oy = l1.Text.OffsetY; renderer.DrawString(f1, Text, r, c1, l1.Text.Alignment, ox, oy, true); } }