public ServerWorldSimluater(int levelId, int index, List <BattlePlayer> battlePlayers) { LevelID = levelId; Index = index; IsCompleted = false; LevelData = ExcelToJSONConfigManager.Current.GetConfigByID <BattleLevelData>(levelId); MapConfig = ExcelToJSONConfigManager.Current.GetConfigByID <MapData>(LevelData.MapID); var mapGridName = MapConfig.LevelName + ".bin"; var data = ResourcesLoader.Singleton.GetMapGridByLevel(mapGridName); Grid = new Astar.GridBase(); Grid.maxX = data.MaxX; Grid.maxY = data.MaxY; Grid.maxZ = data.MaxZ; Grid.offsetX = data.Offset.x; Grid.offsetY = data.Offset.y; Grid.offsetZ = data.Offset.z; Grid.sizeX = data.Size.x; Grid.sizeY = data.Size.y; Grid.sizeZ = data.Size.z; Grid.grid = new Node[Grid.maxX, Grid.maxY, Grid.maxZ]; Data = data; foreach (var i in data.Nodes) { Grid.grid[i.X, i.Y, i.Z] = new Astar.Node() { x = i.X, isWalkable = i.IsWalkable, y = i.Y, z = i.Z }; } BattlePlayers = new SyncDictionary <long, BattlePlayer>(); foreach (var i in battlePlayers) { BattlePlayers.Add(i.User.UserID, i); } //this.Runner = new Thread(RunProcess); }
//Constructor public Pathfinder(GridBase grid) { gridBase = grid; }