示例#1
0
        private static void GenerateAppFiles(FileHandlers.GameFilesReader gameFilesReader, FileSystemRepository outputFileSysRepo, FileSystemRepository appFilesSysRepo, FileSystemRepository appImagesRepo, LanguageDetail language)
        {
            Dictionary <string, List <ILocalised> > lookup = gameFilesReader.GetKeyValueOfGameItems(includeOtherItems: true);
            AppFilesHandler appFilesHandler = new AppFilesHandler(outputFileSysRepo, appFilesSysRepo, appImagesRepo);

            Dictionary <string, InventoryDescription> itemNames = gameFilesReader.LoadItemNames(language.LanguageGameFolder);

            appFilesHandler.GenerateAppFiles(language, itemNames, lookup);
        }
示例#2
0
        private static async Task <int> Main(string[] args)
        {
            FileSystemRepository shapeSetsFileSysRepo        = new FileSystemRepository(ShapeSetsDirectory);
            FileSystemRepository legacyShapeSetsFileSysRepo  = new FileSystemRepository(LegacyShapeSetsDirectory);
            FileSystemRepository survivalCraftingFileSysRepo = new FileSystemRepository(SurvivalCraftingDirectory);
            FileSystemRepository characterFileSysRepo        = new FileSystemRepository(CharacterDirectory);
            FileSystemRepository legacyLanguageFileSysRepo   = new FileSystemRepository(LegacyLanguageDirectory);
            FileSystemRepository survivalLanguageFileSysRepo = new FileSystemRepository(SurvivalLanguageDirectory);
            FileSystemRepository attackFileSysRepo           = new FileSystemRepository(AttackDataDirectory);

            FileSystemRepository outputFileSysRepo = new FileSystemRepository(OutputDirectory);
            FileSystemRepository inputFileSysRepo  = new FileSystemRepository(InputDirectory);
            FileSystemRepository appFilesSysRepo   = new FileSystemRepository(AppJsonFilesDirectory);
            FileSystemRepository appImagesRepo     = new FileSystemRepository(AppImagesDirectory);
            FileSystemRepository appDataSysRepo    = new FileSystemRepository(AppDataDirectory);
            FileSystemRepository appLangSysRepo    = new FileSystemRepository(AppLangDirectory);

            LanguageDetail language = new LanguageDetail(LanguageType.English, "English", "en");

            Console.WriteLine("Hit Enter");
            Console.ReadLine();
            int langCount = 0;

            Console.WriteLine("Please select an option");
            foreach (LanguageType langType in AvailableLangs)
            {
                if (langType == LanguageType.NotSpecified)
                {
                    continue;
                }
                langCount++;
                Console.WriteLine($"{langCount}. Localise Files to {langType}");
            }
            Console.WriteLine($"{AvailableLangs.Length}. Generate All Files for All Languages");

            string langInput = Console.ReadLine();

            if (!int.TryParse(langInput, out int langNumberInput))
            {
                return(0);
            }
            if (langNumberInput < 0 || langNumberInput > AvailableLangs.Length)
            {
                return(0);
            }

            if (langNumberInput != 0 && langNumberInput < AvailableLangs.Length)
            {
                LanguageType selectedLangType = AvailableLangs[langNumberInput];
                language = LanguageHelper.GetLanguageDetail(selectedLangType);
            }

            FileHandlers.GameFilesReader gameFilesReader = new FileHandlers.GameFilesReader(outputFileSysRepo,
                                                                                            shapeSetsFileSysRepo, legacyShapeSetsFileSysRepo,
                                                                                            survivalCraftingFileSysRepo, characterFileSysRepo,
                                                                                            legacyLanguageFileSysRepo, survivalLanguageFileSysRepo);

            if (langNumberInput != 0 && langNumberInput == AvailableLangs.Length)
            {
                List <string> completedFolders = new List <string>();
                foreach (LanguageType langType in AvailableLangs)
                {
                    language = LanguageHelper.GetLanguageDetail(langType);
                    if (completedFolders.Contains(language.LanguageAppFolder))
                    {
                        continue;
                    }

                    GenerateAppFiles(gameFilesReader, outputFileSysRepo, appFilesSysRepo, appImagesRepo, language);
                    completedFolders.Add(language.LanguageAppFolder);
                }

                return(0);
            }

            while (true)
            {
                Console.WriteLine("Please select an option:");
                Console.WriteLine("0. Exit");
                Console.WriteLine("1. Generate Intermediate Files");
                Console.WriteLine($"2. Create App Files in {language.LanguageGameFolder}");
                Console.WriteLine("3. Cut images from sprite map");
                Console.WriteLine("4. Generate App Data files");
                Console.WriteLine("5. Write server data to app files");
                Console.WriteLine("6. Add item to Language Pack");

                string input = Console.ReadLine();
                if (!int.TryParse(input, out int numberInput))
                {
                    return(0);
                }

                DataFileHandler dataFileHandler = new DataFileHandler(inputFileSysRepo, appDataSysRepo, attackFileSysRepo, appLangSysRepo);

                switch (numberInput)
                {
                case 1:
                    gameFilesReader.GenerateIntermediate();
                    break;

                case 2:
                    GenerateAppFiles(gameFilesReader, outputFileSysRepo, appFilesSysRepo, appImagesRepo, language);
                    break;

                case 3:
                    Dictionary <string, List <ILocalised> > keyValueOfGameItems = gameFilesReader.GetKeyValueOfAllItems(includeOtherItems: true);

                    ImageCutter imageCutter = new ImageCutter(DataGuiDirectory, SurvivalGuiDirectory, OutputDirectory);
                    imageCutter.CutOutImages(keyValueOfGameItems);
                    break;

                case 4:
                    List <GameItemLocalised> gameItemsList = gameFilesReader.GetAllLocalisedGameItems(includeOtherItems: true);
                    dataFileHandler.GenerateDataFiles(gameItemsList);
                    break;

                case 5:
                    await WriteServerDataToAppFiles(dataFileHandler);

                    break;

                case 6:
                    AddItemToLanguagePacks();
                    break;

                default:
                    return(0);
                }
                Console.WriteLine("- - - - - - - - - - - -");
            }
        }