public TextureSlotCollection(Material material) { Material = material; }
/// <summary> /// Converts a single material to left handed coordinates. /// </summary> void ProcessMaterial(Material mat) { //throw (new NotImplementedException()); }
public TextureSlotCollection(Material material) { Material = material; }
/// <summary> /// Converts a single material to left handed coordinates. /// </summary> void ProcessMaterial(Material mat) { //throw (new NotImplementedException()); }