public override void Enable() { _ac = new AssettoCorsaSharedMemory.AssettoCorsa { PhysicsInterval = 40 }; // The event handlers map their respecive enums to the datamodel, not pretty but fastest way possible _ac.StaticInfoUpdated += AcOnStaticInfoUpdated; _ac.GraphicsUpdated += AcOnGraphicsUpdated; _ac.PhysicsUpdated += AcOnPhysicsUpdated; _ac.Start(); base.Enable(); }
public override void Dispose() { base.Dispose(); _ac.Stop(); _ac = null; }