public static void SwitchCurse(this Pool pool) { var hero = pool.GetHero(); var activeBoss = pool.GetActiveBoss(); if (activeBoss != null) { hero.isCursed = !hero.isCursed; activeBoss.isCursed = !activeBoss.isCursed; } }
public static void SwitchCurse(this Pool pool) { var hero = pool.GetHero(); var activeBoss = pool.GetActiveBoss(); if (activeBoss != null) { hero.isCursed = !hero.isCursed; activeBoss.isCursed = !activeBoss.isCursed; } }