private void Awake()
        {
            float metaballsAmount = 6;

            if (!spawned)
            {
                for (int i = 0; i < metaballsAmount; i++)
                {
                    Vector3    position = new Vector3((i / 10.0f) + 0.1f, (i / metaballsAmount) + 0.1f, (i / 5.0f) + 0.1f);
                    GameObject metaball = Instantiate(prefab, position, Quaternion.identity);

                    Metaball values = metaball.GetComponent <Metaball>();
                    values.PosX  = position.x;
                    values.PosY  = position.y;
                    values.PosZ  = position.z;
                    values.power = .16f;
                }

                GetComponent <MetaballSystem>().StartSystem();
                GetComponent <MetaballSystem>().UpdateSystem();

                spawned = true;
            }
        }