public void BeBorn(HumanAI father, HumanAI mother) { //gameObject.transform.position = Vector3.Slerp(father.gameObject.transform.position, // mother.gameObject.transform.position, // 0.5F); XCS = new Behaviour(possibleActions, father.XCS, mother.XCS, stateSize); }
public void Visit(HumanAI visitor) { visitors.Add(visitor); }
public void Leave(HumanAI visitor) { visitors.Remove(visitor); }