示例#1
0
        private List <Vector2Int> determineMovesNoCheck(Vector2Int movingPos)
        {
            List <Vector2Int> correctMoves = new List <Vector2Int>();
            GameObject        moving       = board[movingPos.x, movingPos.y];
            Figure            figMoving    = moving.GetComponent <Figure>();

            Vector2Int[] moves = figMoving.Moves;
            if (moves != null)
            {
                for (int i = 0; i < moves.Length; i++)
                {
                    if ((moves[i] + movingPos).x < 0 || (moves[i] + movingPos).x > 7 || (moves[i] + movingPos).y < 0 || (moves[i] + movingPos).y > 7)
                    {
                        continue;
                    }
                    if (board[(moves[i] + movingPos).x, (moves[i] + movingPos).y] != null)
                    {
                        Figure figtemp = board[(moves[i] + movingPos).x, (moves[i] + movingPos).y].GetComponent <Figure>();
                        if (figtemp.team == figMoving.team)
                        {
                            continue;
                        }
                    }
                    correctMoves.Add(moves[i] + movingPos);
                }
            }

            if (figMoving.Type == TypeFigure.King && figMoving.team == Team.WHITE && !figMoving.WasMoved)
            {
                if (board[7, 0] != null)
                {
                    Figure rFig = board[7, 0].GetComponent <Figure>();
                    if (!rFig.WasMoved && board[6, 0] == null && board[5, 0] == null)
                    {
                        correctMoves.Add(new Vector2Int(7, 0));
                    }
                }
                if (board[0, 0] != null)
                {
                    Figure rFig = board[0, 0].GetComponent <Figure>();
                    if (!rFig.WasMoved && board[2, 0] == null && board[3, 0] == null && board[1, 0] == null)
                    {
                        correctMoves.Add(new Vector2Int(0, 0));
                    }
                }
            }
            if (figMoving.Type == TypeFigure.King && figMoving.team == Team.BLACK && !figMoving.WasMoved)
            {
                if (board[7, 7] != null)
                {
                    Figure rFig = board[7, 7].GetComponent <Figure>();
                    if (!rFig.WasMoved && board[6, 7] == null && board[5, 7] == null)
                    {
                        correctMoves.Add(new Vector2Int(7, 7));
                    }
                }
                if (board[0, 7] != null)
                {
                    Figure rFig = board[0, 7].GetComponent <Figure>();
                    if (!rFig.WasMoved && board[2, 7] == null && board[3, 7] == null && board[1, 7] == null)
                    {
                        correctMoves.Add(new Vector2Int(0, 7));
                    }
                }
            }

            if (figMoving.VectorMoves != null)
            {
                Vector2Int[] vMoves = figMoving.VectorMoves;
                for (int i = 0; i < vMoves.Length; i++)
                {
                    Vector2Int step = vMoves[i];
                    if (step.x != 0)
                    {
                        step.x /= Math.Abs(step.x);
                    }
                    if (step.y != 0)
                    {
                        step.y /= Math.Abs(step.y);
                    }
                    int num = 1;
                    while (step * num != vMoves[i])
                    {
                        if ((movingPos + step * num).x < 0 || (movingPos + step * num).x > 7 ||
                            (movingPos + step * num).y < 0 || (movingPos + step * num).y > 7)
                        {
                            break;
                        }
                        if (board[(movingPos + step * num).x, (movingPos + step * num).y] != null)
                        {
                            Figure figtemp = board[(movingPos + step * num).x, (movingPos + step * num).y].GetComponent <Figure>();
                            if (figtemp.team == figMoving.team || figMoving.Type == TypeFigure.Pawn)
                            {
                                break;
                            }
                            correctMoves.Add((movingPos + step * num));
                            break;
                        }
                        correctMoves.Add((movingPos + step * num));
                        num++;
                    }
                }
            }
            if (!figMoving.WasMoved && figMoving.Type == TypeFigure.Pawn)
            {
                Vector2Int additional = new Vector2Int(0, 2);
                if (figMoving.team == Team.BLACK)
                {
                    additional *= -1;
                }
                additional += movingPos;
                if (board[additional.x, additional.y] == null)
                {
                    correctMoves.Add(additional);
                }
            }

            if (figMoving.AttackMoves != null)
            {
                Vector2Int[] attackMoves = figMoving.AttackMoves;

                for (int i = 0; i < attackMoves.Length; i++)
                {
                    if ((attackMoves[i] + movingPos).x < 0 || (attackMoves[i] + movingPos).x > 7 || (attackMoves[i] + movingPos).y < 0 || (attackMoves[i] + movingPos).y > 7)
                    {
                        continue;
                    }
                    if (board[(attackMoves[i] + movingPos).x, (attackMoves[i] + movingPos).y] != null)
                    {
                        Figure figtemp = board[(attackMoves[i] + movingPos).x, (attackMoves[i] + movingPos).y].GetComponent <Figure>();
                        if (figtemp.team != figMoving.team)
                        {
                            correctMoves.Add(attackMoves[i] + movingPos);
                        }
                    }
                }
            }
            return(correctMoves);
        }
示例#2
0
        private void handleUserUpdate()
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

            RaycastHit hit;

            if (Physics.Raycast(ray, out hit))
            {
                Vector3    point = hit.point;
                Vector2Int cell  = BoardHandler.toGamePos(point);
                selectedCell.SetActive(true);
                placeCell(selectedCell, cell);
                selectedCell.transform.position = selectedCell.transform.position + new Vector3(0, 0.1f, 0);
                if (Input.GetMouseButtonDown(0) && !isSelected)
                {
                    if (board[cell.x, cell.y] != null)
                    {
                        Figure fig = board[cell.x, cell.y].GetComponent <Figure>();
                        if (fig.team == makesMove)
                        {
                            isSelected     = true;
                            selectedFigure = cell;
                            correctMoves   = determineMoves(cell);
                            if (correctMoves.Count != 0)
                            {
                                moveCells = new List <GameObject>();
                                foreach (Vector2Int move in correctMoves)
                                {
                                    GameObject tempMoveCell = Instantiate <GameObject>(moveCellPrefab);
                                    placeCell(tempMoveCell, move);
                                    moveCells.Add(tempMoveCell);
                                }
                            }
                            else
                            {
                                isSelected = false;
                            }
                        }
                    }
                }
                else
                {
                    if (Input.GetMouseButtonDown(0) && isSelected)
                    {
                        foreach (Vector2Int move in correctMoves)
                        {
                            if (cell.Equals(move))
                            {
                                moveFigure(selectedFigure, cell);
                                if (isBotPlaying)
                                {
                                    imThinking = true;
                                }
                            }
                        }
                        isSelected = false;
                        foreach (GameObject moveCell in moveCells)
                        {
                            Destroy(moveCell);
                        }
                        moveCells.Clear();
                    }
                }
            }
            else
            {
                selectedCell.SetActive(false);
            }
            if (isSelected && Input.GetMouseButtonDown(1))
            {
                foreach (GameObject moveCell in moveCells)
                {
                    Destroy(moveCell);
                }
                isSelected = false;
                moveCells.Clear();
            }
        }
示例#3
0
        public void moveFigure(Vector2Int oldPos, Vector2Int newPos)
        {
            if (newPos.x >= 0 && newPos.x < 8 && newPos.y >= 0 && newPos.y < 8 && board[oldPos.x, oldPos.y] != null)
            {
                List <Move> doubleMove = new List <Move>();
                Figure      fig        = board[oldPos.x, oldPos.y].GetComponent <Figure>();
                if (board[newPos.x, newPos.y] != null && fig.Type == TypeFigure.King)
                {
                    Figure fig2 = board[newPos.x, newPos.y].GetComponent <Figure>();
                    if (fig2.Type == TypeFigure.Rook && fig2.team == fig.team)
                    {
                        if (newPos.x == 7)
                        {
                            doubleMove = new List <Move>();
                            doubleMove.Add(new Move(board[oldPos.x, oldPos.y], board[6, oldPos.y], oldPos, new Vector2Int(6, oldPos.y), true));
                            doubleMove.Add(new Move(board[newPos.x, newPos.y], board[5, oldPos.y], newPos, new Vector2Int(5, oldPos.y), true));
                            moves.Add(doubleMove);
                            fig.WasMoved                          = true;
                            fig2.WasMoved                         = true;
                            board[6, oldPos.y]                    = board[oldPos.x, oldPos.y];
                            board[oldPos.x, oldPos.y]             = null;
                            board[6, oldPos.y].transform.position = BoardHandler.toWorldPos(new Vector2Int(6, oldPos.y));
                            board[5, oldPos.y]                    = board[newPos.x, newPos.y];
                            board[newPos.x, newPos.y]             = null;
                            board[5, oldPos.y].transform.position = BoardHandler.toWorldPos(new Vector2Int(5, oldPos.y));
                        }
                        else
                        {
                            doubleMove = new List <Move>();
                            doubleMove.Add(new Move(board[oldPos.x, oldPos.y], board[2, oldPos.y], oldPos, new Vector2Int(2, oldPos.y), true));
                            doubleMove.Add(new Move(board[newPos.x, newPos.y], board[3, oldPos.y], newPos, new Vector2Int(3, oldPos.y), true));
                            moves.Add(doubleMove);
                            fig.WasMoved                          = true;
                            fig2.WasMoved                         = true;
                            board[2, oldPos.y]                    = board[oldPos.x, oldPos.y];
                            board[oldPos.x, oldPos.y]             = null;
                            board[2, oldPos.y].transform.position = BoardHandler.toWorldPos(new Vector2Int(2, oldPos.y));
                            board[3, oldPos.y]                    = board[newPos.x, newPos.y];
                            board[newPos.x, newPos.y]             = null;
                            board[3, oldPos.y].transform.position = BoardHandler.toWorldPos(new Vector2Int(3, oldPos.y));
                        }
                    }
                    else
                    {
                        Move newMove = new Move(board[oldPos.x, oldPos.y], board[newPos.x, newPos.y], oldPos, newPos, !fig.WasMoved);

                        doubleMove.Add(newMove);
                        moves.Add(doubleMove);

                        fig.WasMoved = true;
                        if (board[newPos.x, newPos.y] != null)
                        {
                            board[newPos.x, newPos.y].SetActive(false);
                        }
                        board[newPos.x, newPos.y] = board[oldPos.x, oldPos.y];
                        board[oldPos.x, oldPos.y] = null;
                        board[newPos.x, newPos.y].transform.position = BoardHandler.toWorldPos(newPos);
                    }
                }
                else
                {
                    Move newMove = new Move(board[oldPos.x, oldPos.y], board[newPos.x, newPos.y], oldPos, newPos, !fig.WasMoved);

                    doubleMove.Add(newMove);
                    moves.Add(doubleMove);

                    fig.WasMoved = true;
                    if (board[newPos.x, newPos.y] != null)
                    {
                        board[newPos.x, newPos.y].SetActive(false);
                    }
                    board[newPos.x, newPos.y] = board[oldPos.x, oldPos.y];
                    board[oldPos.x, oldPos.y] = null;
                    board[newPos.x, newPos.y].transform.position = BoardHandler.toWorldPos(newPos);
                }
                changeTurn();
            }
        }