/// <summary>
        /// 读数据.
        /// </summary>
        internal SSGameWXPayData[] ReadFromFileXml()
        {
#if UNITY_STANDALONE_WIN
            string filePath = Application.dataPath + "/" + m_FileName;
#endif

#if UNITY_ANDROID
            string filePath = Application.persistentDataPath + "//" + m_FileName;
#endif

            List <SSGameWXPayData> payDataList = new List <SSGameWXPayData>();
            if (File.Exists(filePath))
            {
                try
                {
                    XmlDocument xmlDoc = new XmlDocument();
                    xmlDoc.Load(filePath);

                    string          key01    = "Time";
                    string          val01    = "";
                    string          key02    = "Revenue";
                    string          val02    = "";
                    string          key03    = "Rebate";
                    string          val03    = "";
                    SSGameWXPayData payData  = null;
                    XmlNodeList     nodeList = xmlDoc.SelectSingleNode("GamePayData").ChildNodes;
                    foreach (XmlElement xe in nodeList)
                    {
                        val01           = xe.GetAttribute(key01);
                        val02           = xe.GetAttribute(key02);
                        val03           = xe.GetAttribute(key03);
                        payData         = new SSGameWXPayData();
                        payData.Time    = val01;
                        payData.Revenue = val02;
                        payData.Rebate  = val03;
                        if (payDataList.Contains(payData) == false)
                        {
                            payDataList.Add(payData);
                        }
                    }
                    File.SetAttributes(filePath, FileAttributes.Normal);
                    xmlDoc.Save(filePath);
                }
                catch (Exception exception)
                {
                    File.SetAttributes(filePath, FileAttributes.Normal);
                    File.Delete(filePath);
                    Debug.LogError("Unity:" + "error: xml was wrong! " + exception);
                    Debug.LogError("Unity:" + "error: filePath == " + filePath);
                }
            }

            payDataList.Reverse();
            SSGameWXPayData[] dataArray = payDataList.ToArray();
            payDataList.Clear();
            return(dataArray);
        }
示例#2
0
        internal void Init()
        {
            if (m_GameWXPayDataCur != null)
            {
                return;
            }

            m_GameWXPayDataCur      = new SSGameWXPayData();
            m_GameWXPayDataCur.Time = System.DateTime.Now.ToString("yyyy年MM月dd日");
            SSGameWXPayData[] payDataArray = GetGamePayDataInfo();
            if (payDataArray.Length > 0)
            {
                if (payDataArray[0].Time == m_GameWXPayDataCur.Time)
                {
                    m_GameWXPayDataCur.Revenue = payDataArray[0].Revenue;
                    m_GameWXPayDataCur.Rebate  = payDataArray[0].Rebate;
                }
            }
            UnityEngine.Debug.Log("Init -----------> Time: " + m_GameWXPayDataCur.Time
                                  + ", Revenue: " + m_GameWXPayDataCur.Revenue
                                  + ", Rebate: " + m_GameWXPayDataCur.Rebate);
        }
        /// <summary>
        /// 写数据.
        /// </summary>
        public void WriteToFileXml(SSGameWXPayData payData)
        {
#if UNITY_STANDALONE_WIN
            string filePath = Application.dataPath + "/" + m_FileName;
#endif

#if UNITY_ANDROID
            string filePath = Application.persistentDataPath + "//" + m_FileName;
#endif

            //create file
            if (!File.Exists(filePath))
            {
                XmlDocument xmlDoc = new XmlDocument();
                XmlElement  root   = xmlDoc.CreateElement("GamePayData");
                xmlDoc.AppendChild(root);
                xmlDoc.Save(filePath);
                File.SetAttributes(filePath, FileAttributes.Normal);
            }

            //update value
            if (File.Exists(filePath))
            {
                XmlDocument xmlDoc = new XmlDocument();
                xmlDoc.Load(filePath);
                XmlNodeList nodeList = xmlDoc.SelectSingleNode("GamePayData").ChildNodes;

                string key01 = "Time";
                string val01 = payData.Time;
                string key02 = "Revenue";
                string val02 = payData.Revenue;
                string key03 = "Rebate";
                string val03 = payData.Rebate;
                if (nodeList.Count > 0)
                {
                    bool           isAddNewData = true;
                    bool           isRemoveData = false;
                    List <XmlNode> nodeListTmp  = new List <XmlNode>();
                    foreach (XmlElement xe in nodeList)
                    {
                        if (xe.GetAttribute(key01) == payData.Time)
                        {
                            if (isAddNewData == true)
                            {
                                //修改信息
                                isAddNewData = false;
                                xe.SetAttribute(key02, val02);
                                xe.SetAttribute(key03, val03);
                            }
                            else
                            {
                                //删除信息.
                                isRemoveData = true;
                                nodeListTmp.Add(xe);
                            }
                        }
                    }

                    if (isRemoveData == true)
                    {
                        //删除冗余信息.
                        for (int i = 0; i < nodeListTmp.Count; i++)
                        {
                            xmlDoc.DocumentElement.RemoveChild(nodeListTmp[i]);
                        }
                        nodeListTmp.Clear();
                    }

                    if (isAddNewData == true)
                    {
                        //添加信息.
                        XmlElement root   = xmlDoc.DocumentElement;
                        XmlElement elmNew = xmlDoc.CreateElement("PayData");
                        root.AppendChild(elmNew);
                        elmNew.SetAttribute(key01, val01);
                        elmNew.SetAttribute(key02, val02);
                        elmNew.SetAttribute(key03, val03);
                        xmlDoc.AppendChild(root);
                    }
                }
                else
                {
                    //添加信息.
                    XmlElement root   = xmlDoc.DocumentElement;
                    XmlElement elmNew = xmlDoc.CreateElement("PayData");
                    root.AppendChild(elmNew);
                    elmNew.SetAttribute(key01, val01);
                    elmNew.SetAttribute(key02, val02);
                    elmNew.SetAttribute(key03, val03);
                    xmlDoc.AppendChild(root);
                }

                File.SetAttributes(filePath, FileAttributes.Normal);
                xmlDoc.Save(filePath);
                //UnityEngine.Debug.Log("WriteToFileXml -----------> Time: " + payData.Time
                //    + ", Revenue: " + payData.Revenue
                //    + ", Rebate: " + payData.Rebate);
            }
        }