public TransformationsManager(DialogEditor editor) { this.editor = editor; State = new DialogEditorState(); State.PanOffset = Vector2.zero; State.LookPosition = editor.position.center; }
public static void CreateWindow() { if (Instance != null) { EditorUtility.DisplayDialog("Error", "You can have only one DialogEditor at a time.", "Ok"); } DialogEditor editor = GetWindow <DialogEditor>(false, "Wired Dialog Editor"); Instance = editor; }
public WireGraphEditor(DialogEditor dialogEditor) { nodeDisplayers = new List <WireNodeDisplayer>(); this.dialogEditor = dialogEditor; }
public DialogContextMenu(DialogEditor editor) { this.editor = editor; }
public ConnectionMaker(DialogEditor editor) { this.editor = editor; }
public ClickManager(DialogEditor dialogEditor) { this.dialogEditor = dialogEditor; }