// Use this for initialization private void Start() { _controller = gameObject.GetComponent<AirplaneController>(); // Find target _target = GameObject.Find("Player"); LookNearTarget(); _currentAngle = transform.rotation.eulerAngles.z; if (Random.Range(0, 3) == 0) _chaseTarget = false; // Set random rotate timer _rotateTimer = Random.Range(1F, 4F); }
private void Start() { _controller = gameObject.GetComponent<AirplaneController>(); }