// Use this for initialization public void Initialize() { this.guiinfo = this.gameObject.GetComponent <GuiInformation>(); this.GuiView = this.gameObject.GetComponent <GuiViewHandler>(); hasPriority = false; if (PlayerCamera == null) { PlayerCamera = Camera.main; } engmodel = Engine.EngineModel; engmodel.EventManager.Register(new Trigger <PlayerGainedPriorityEvent>(evt => hasPriority = evt.Player == guiinfo.Player)); engmodel.EventManager.Register(new Trigger <PlayerAllowedToDeclareMoveAttackEvent>(evt => allowedToDeclare = (evt.Player == guiinfo.Player && evt.Allowed))); //foreach (var player in this.JoinedPlayers) //{ // foreach(Phases phase in (Phases[])Enum.GetValues(typeof(Phases))) // { // var texture = guiinfo.GetSkipPhaseButton(player, phase); // if (texture == null) // continue; // var buttonHandler = texture.GetComponent<GUIButtonHandler>(); // var selectedPlayer = player; // var selectedPhase = phase; // buttonHandler.MouseDownEvent += (sender, evt) => // { // if (this.hasPriority && this.ControllerType == ControllerType.Shared || this.ControllerType == ControllerType.Full) // { // //this.PerformCommand(new ToggleStopPriorityCommand(SkipController, selectedPlayer, selectedPhase)); // } // }; // } //} foreach (Phases ph in (Phases[])Enum.GetValues(typeof(Phases))) { var texture = guiinfo[ph]; var buttonhandler = texture.GetComponent <GUIButtonHandler>(); var selectedPhase = ph; buttonhandler.MouseDownEvent += (sender, evt) => { if (hasPriority) { this.PerformCommand(new SkipToPhaseCommand(SkipController, selectedPhase)); } }; } var buyXp = this.guiinfo.XPButton.GetComponent <GUIButtonHandler>(); buyXp.MouseDownEvent += new EventHandler(buyXp_MouseDownEvent); }
public PhaseSkipToController(GuiInformation guiinfo, Player owner) { // TODO: Complete member initialization this.guiinfo = guiinfo; this.owner = owner; owner.EventManager.Register(new Trigger<PlayersTurnChangedEvent>(evt => { currentPlayersTurn = evt.PlayersTurn; shouldSkipToPhase = false; })); owner.EventManager.Register(new Trigger<PhaseChangedEvent>(evt => { lastGainPrio = null; prioritiesHasBeenReset = false; curPhase = evt.NewPhase; })); owner.EventManager.Register(new Trigger<PlayerGainedPriorityEvent>(this.OnPlayerGainPriority)); owner.EventManager.Register(new Trigger<ResetPrioritiesEvent>(evt => prioritiesHasBeenReset = true)); }
public void Initialize(UnityFactory Factory, GuiInformation ginfo, bool isNotMainPlayer) { this.Factory = Factory; this.ginfo = ginfo; this.isNotMainPlayer = isNotMainPlayer; ginfo.Player.Register(new Trigger <PlayerGainedXPEvent>(OnXPGain)); xpscaler = this.ginfo.XPBar.GetComponent <GUITextureAutoScaler>(); initwidth = xpscaler.CurPlacement.width; CheckXp(); }
public void Initialize(UnityFactory factory, GuiInformation info, XmasModel engine, bool reversed) { this.Factory = factory; this.GUIInfo = info; this.Engine = engine; this.reversed = reversed; Engine.EventManager.Register(new Trigger <ManaCrystalAddedEvent>(evt => evt.Owner == this.GUIInfo.Player, OnManaAdded)); Engine.EventManager.Register(new Trigger <ManaCrystalSpentEvent>(evt => evt.Owner == this.GUIInfo.Player, OnManaSpent)); Engine.EventManager.Register(new Trigger <ManaRechargedEvent>(evt => evt.Owner == this.GUIInfo.Player, OnManaRecharged)); }
public void Initialize(UnityFactory Factory, GuiInformation ginfo, bool isNotMainPlayer) { this.Factory = Factory; this.ginfo = ginfo; this.isNotMainPlayer = isNotMainPlayer; ginfo.Player.Register(new Trigger<PlayerGainedXPEvent>(OnXPGain)); xpscaler = this.ginfo.XPBar.GetComponent<GUITextureAutoScaler>(); initwidth = xpscaler.CurPlacement.width; CheckXp(); }
public PhaseSkipToController(GuiInformation guiinfo, Player owner) { // TODO: Complete member initialization this.guiinfo = guiinfo; this.owner = owner; owner.EventManager.Register(new Trigger <PlayersTurnChangedEvent>(evt => { currentPlayersTurn = evt.PlayersTurn; shouldSkipToPhase = false; })); owner.EventManager.Register(new Trigger <PhaseChangedEvent>(evt => { lastGainPrio = null; prioritiesHasBeenReset = false; curPhase = evt.NewPhase; })); owner.EventManager.Register(new Trigger <PlayerGainedPriorityEvent>(this.OnPlayerGainPriority)); owner.EventManager.Register(new Trigger <ResetPrioritiesEvent>(evt => prioritiesHasBeenReset = true)); }
public void Initialize(UnityFactory factory, GuiInformation info, XmasModel engine, bool reversed) { this.Factory = factory; this.GUIInfo = info; this.Engine = engine; this.reversed = reversed; Engine.EventManager.Register(new Trigger<ManaCrystalAddedEvent>(evt=>evt.Owner==this.GUIInfo.Player,OnManaAdded)); Engine.EventManager.Register(new Trigger<ManaCrystalSpentEvent>(evt => evt.Owner == this.GUIInfo.Player, OnManaSpent)); Engine.EventManager.Register(new Trigger<ManaRechargedEvent>(evt => evt.Owner == this.GUIInfo.Player, OnManaRecharged)); }
public void Initialize() { guiinfo = this.gameObject.GetComponent <GuiInformation>(); engmodel = Engine.EngineModel; engmodel.EventManager.Register(new Trigger <PlayerGainedPriorityEvent>(OnPlayerPriority)); engmodel.EventManager.Register(new Trigger <PlayersTurnChangedEvent>(OnTurnChanged)); engmodel.EventManager.Register(new Trigger <PhaseChangedEvent>(OnPhaseChanged)); engmodel.EventManager.Register(new Trigger <PlayerDeclareMoveAttackEvent>(evt => evt.Player == this.guiinfo.Player, OnPlayerDeclare)); engmodel.EventManager.Register(new Trigger <PhaseChangedEvent>(OnPhaseChangedEvt)); engmodel.EventManager.Register(new Trigger <CardDrawnEvent>(evt => evt.Player == this.guiinfo.Player, OnPlayerDrawCard)); setupHpText(); this.initHPWidth = this.guiinfo.HealthBar.GetComponent <GUITextureAutoScaler>().CurPlacement.width; }
public void Initialize() { guiinfo = this.gameObject.GetComponent<GuiInformation>(); engmodel = Engine.EngineModel; engmodel.EventManager.Register(new Trigger<PlayerGainedPriorityEvent>(OnPlayerPriority)); engmodel.EventManager.Register(new Trigger<PlayersTurnChangedEvent>(OnTurnChanged)); engmodel.EventManager.Register(new Trigger<PhaseChangedEvent>(OnPhaseChanged)); engmodel.EventManager.Register(new Trigger<PlayerDeclareMoveAttackEvent>(evt => evt.Player == this.guiinfo.Player,OnPlayerDeclare)); engmodel.EventManager.Register(new Trigger<PhaseChangedEvent>(OnPhaseChangedEvt)); engmodel.EventManager.Register(new Trigger<CardDrawnEvent>(evt => evt.Player == this.guiinfo.Player, OnPlayerDrawCard)); setupHpText(); this.initHPWidth = this.guiinfo.HealthBar.GetComponent<GUITextureAutoScaler>().CurPlacement.width; }
// Use this for initialization public void Initialize() { this.guiinfo = this.gameObject.GetComponent<GuiInformation>(); this.GuiView = this.gameObject.GetComponent<GuiViewHandler>(); hasPriority = false; if (PlayerCamera == null) PlayerCamera = Camera.main; engmodel = Engine.EngineModel; engmodel.EventManager.Register(new Trigger<PlayerGainedPriorityEvent>(evt => hasPriority = evt.Player == guiinfo.Player )); engmodel.EventManager.Register(new Trigger<PlayerAllowedToDeclareMoveAttackEvent>(evt => allowedToDeclare = (evt.Player == guiinfo.Player && evt.Allowed))); //foreach (var player in this.JoinedPlayers) //{ // foreach(Phases phase in (Phases[])Enum.GetValues(typeof(Phases))) // { // var texture = guiinfo.GetSkipPhaseButton(player, phase); // if (texture == null) // continue; // var buttonHandler = texture.GetComponent<GUIButtonHandler>(); // var selectedPlayer = player; // var selectedPhase = phase; // buttonHandler.MouseDownEvent += (sender, evt) => // { // if (this.hasPriority && this.ControllerType == ControllerType.Shared || this.ControllerType == ControllerType.Full) // { // //this.PerformCommand(new ToggleStopPriorityCommand(SkipController, selectedPlayer, selectedPhase)); // } // }; // } //} foreach (Phases ph in (Phases[])Enum.GetValues(typeof(Phases))) { var texture = guiinfo[ph]; var buttonhandler = texture.GetComponent<GUIButtonHandler>(); var selectedPhase = ph; buttonhandler.MouseDownEvent += (sender, evt) => { if(hasPriority) this.PerformCommand(new SkipToPhaseCommand(SkipController, selectedPhase)); }; } var buyXp = this.guiinfo.XPButton.GetComponent<GUIButtonHandler>(); buyXp.MouseDownEvent += new EventHandler(buyXp_MouseDownEvent); }