public void Initialize(UnityFactory Factory, GuiInformation ginfo, bool isNotMainPlayer) { this.Factory = Factory; this.ginfo = ginfo; this.isNotMainPlayer = isNotMainPlayer; ginfo.Player.Register(new Trigger <PlayerGainedXPEvent>(OnXPGain)); xpscaler = this.ginfo.XPBar.GetComponent <GUITextureAutoScaler>(); initwidth = xpscaler.CurPlacement.width; CheckXp(); }
public void Initialize(UnityFactory Factory, GuiInformation ginfo, bool isNotMainPlayer) { this.Factory = Factory; this.ginfo = ginfo; this.isNotMainPlayer = isNotMainPlayer; ginfo.Player.Register(new Trigger<PlayerGainedXPEvent>(OnXPGain)); xpscaler = this.ginfo.XPBar.GetComponent<GUITextureAutoScaler>(); initwidth = xpscaler.CurPlacement.width; CheckXp(); }