public void sendNotif() { NotificationManager.SendWithAppIcon(TimeSpan.FromHours(2), "Kuis Otak Cerdas", "Yakin Anda bisa jawab soal ini", Color.white, NotificationIcon.Star); }
public void SendNotification(TimeSpan Time) { NotificationManager.SendWithAppIcon(Time, "Clickaway", RandomZinnen(), Color.white, NotificationIcon.Star); }
public void SendNotif() { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(2), "AR Caring Info Plant Reminder", "Hey there ! Don't forget to water your plants !", Color.white, NotificationIcon.Bell); }
// Update is called once per frame public void SendNotif() { Debug.Log("enviar not"); NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(5), "Notification", "Esta es una notificacion", Color.white, NotificationIcon.Star ); }
public void ScheduleNormal() //"Notification" matlab heading "Notification with app icon" mtlb sub heading and ismein right side mein ek icon aajayega;//\U0001F600 matlab griinning face { //ACHIEVEMENTS int x = PlayerPrefs.GetInt("Gifts"); x++; PlayerPrefs.SetInt("Gifts", x); NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(1800), "Kids! your Gift is ready; 2000 Diamonds!!", "Lets eat fruits together! \U0001F609 \U0001F351 ", new Color(0, 1f, 1), NotificationIcon.Message); }
public void NotificationsActive() { NotificationManager.CancelAll(); if (PlayerPrefs.GetString("Notifications") == "off") { return; } NotificationManager.SendWithAppIcon(TimeSpan.FromDays(1), "", "", mainColors.colorBackGround, NotificationIcon.Message); NotificationManager.SendWithAppIcon(TimeSpan.FromDays(2), "", "", mainColors.colorTouches, NotificationIcon.Heart); NotificationManager.SendWithAppIcon(TimeSpan.FromDays(3), "", "", mainColors.colorGraphs, NotificationIcon.Clock); NotificationManager.SendWithAppIcon(TimeSpan.FromDays(7), "", "", mainColors.colorLines, NotificationIcon.Bell); NotificationManager.SendWithAppIcon(TimeSpan.FromDays(30), "", "", mainColors.colorError, NotificationIcon.Star); return; }
IEnumerator winState() { gameOver = true; waveBox_UI.GetComponent <Image>().color = new Color(0.0F, 0.0F, 1F, 0.5F); waveBox_UI.gameObject.SetActive(true); waveText_UI.text = "Tu bebe se ha dormido!"; yield return(new WaitForSeconds(1)); returnButton_UI.gameObject.SetActive(true); //Si gana, enviar 3 cada 3 horas y quitar la anteriores NotificationManager.CancelAll(); for (int i = 1; i <= 3; i++) { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(i * 10800), "Baby Oops!", "Tu bebe necesita de atención", new Color(0, 0.6f, 1), NotificationIcon.Clock); } PlayerPrefs.SetInt("hasPlayed", 1); }
public IEnumerator gameOverState() { gameOver = true; playerActive = false; waveBox_UI.GetComponent <Image>().color = new Color(1F, 0.0F, 0.0F, 0.5F); waveBox_UI.gameObject.SetActive(true); waveText_UI.text = "Bebe sucio!"; yield return(new WaitForSeconds(1)); returnButton_UI.gameObject.SetActive(true); //Si pierde enviar 6 notificaciones cada hora for (int i = 1; i <= 6; i++) { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(i * 3600), "Baby Oops!", "Tu bebe necesita de atención", new Color(0, 0.6f, 1), NotificationIcon.Clock); } PlayerPrefs.SetInt("hasPlayed", 0); }
void Update() { timer += Time.deltaTime; if (timer >= 30f) { int infoLos = Random.Range(0, LoadZabytek.objects.Length); if (LeagueSelector.league == "Polish") { NotificationManager.SendWithAppIcon(System.TimeSpan.FromSeconds(5), LoadZabytek.objects[infoLos].namePL, LoadZabytek.objects[infoLos].descriptionPL, new Color(0, 0.6f, 1), NotificationIcon.Event); } if (LeagueSelector.league == "England") { NotificationManager.SendWithAppIcon(System.TimeSpan.FromSeconds(5), LoadZabytek.objects[infoLos].nameEN, LoadZabytek.objects[infoLos].descriptionEN, new Color(0, 0.6f, 1), NotificationIcon.Event); } timer = 0; } }
IEnumerator gameOverState() { baby.GetComponent <SpriteRenderer>().sprite = babyFaces[4]; timeLeft_Text.text = "0:0"; gameOver = true; gameOverActive = true; waveBox_UI.GetComponent <Image>().color = new Color(1F, 0.0F, 0.0F, 0.5F); waveBox_UI.gameObject.SetActive(true); waveText_UI.text = "Tu bebe no ha comido bien!"; yield return(new WaitForSeconds(1)); returnButton_UI.gameObject.SetActive(true); //Si pierde enviar 6 notificaciones cada hora for (int i = 1; i <= 6; i++) { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(i * 3600), "Baby Oops!", "Tu bebe necesita de atención", new Color(0, 0.6f, 1), NotificationIcon.Clock); } PlayerPrefs.SetInt("hasPlayed", 0); }
IEnumerator gameOverState() { gameOver = true; babyFace.GetComponent <SpriteRenderer>().sprite = faces[2]; babyFace.GetComponent <AudioSource>().Stop(); babyFace.GetComponent <AudioSource>().clip = babyCrying; babyFace.GetComponent <AudioSource>().Play(); waveBox_UI.GetComponent <Image>().color = new Color(1F, 0.0F, 0.0F, 0.5F); waveBox_UI.gameObject.SetActive(true); waveText_UI.text = "Perdiste!"; yield return(new WaitForSeconds(1)); waveText_UI.text = "Tu bebe no se ha dormido!"; returnButton_UI.gameObject.SetActive(true); //Si pierde enviar 6 notificaciones cada hora for (int i = 1; i <= 6; i++) { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(i * 3600), "Baby Oops!", "Tu bebe necesita de atención", new Color(0, 0.6f, 1), NotificationIcon.Clock); } PlayerPrefs.SetInt("hasPlayed", 0); }
public void OnGUI() { if (GUILayout.Button("Simple 5 sec", GUILayout.Height(Screen.height * 0.2f), GUILayout.Width(Screen.width))) { NotificationManager.Send(TimeSpan.FromSeconds(5), "Simple notification", "Customize icon and color", new Color(1, 0.3f, 0.15f)); } if (GUILayout.Button("Normal 5 sec", GUILayout.Height(Screen.height * 0.2f), GUILayout.Width(Screen.width))) { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(5), "Notification", "Notification with app icon", new Color(0, 0.6f, 1), NotificationIcon.Message); } if (GUILayout.Button("Custom 5 sec", GUILayout.Height(Screen.height * 0.2f), GUILayout.Width(Screen.width))) { var notificationParams = new NotificationParams { Id = UnityEngine.Random.Range(0, int.MaxValue), Delay = TimeSpan.FromSeconds(5), Title = "Custom notification", Message = "Message", Ticker = "Ticker", Sound = true, Vibrate = true, Light = true, SmallIcon = NotificationIcon.Heart, SmallIconColor = new Color(0, 0.5f, 0), LargeIcon = "app_icon" }; NotificationManager.SendCustom(notificationParams); } if (GUILayout.Button("Cancel all", GUILayout.Height(Screen.height * 0.2f), GUILayout.Width(Screen.width))) { NotificationManager.CancelAll(); } }
public void ScheduleNormal3() { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(10), "Good Morning", "Drinking water is essential to a healthy lifestyle.", new Color(0, 0.6f, 1), NotificationIcon.Message); }
public void ScheduleNormal() { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(5), "Conta Gotas", "Novos minigames estão à sua espera! Vem jogar!", new Color(0, 0.6f, 1), NotificationIcon.Message); }
public void ScheduleNormal() { NotificationManager.SendWithAppIcon(TimeSpan.FromHours(4), "Spinning Money", "Time to collect your money :)", new Color(0, 0.6f, 1), NotificationIcon.Bell); }
public void ScheduleNormal() { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(5), "Alert Zone", "A lot can happen over coffee! Try Sugar Brown's Coffee.", new Color(0, 0.6f, 1), NotificationIcon.Message); }
private void OnApplicationQuit() { NotificationManager.SendWithAppIcon(TimeSpan.FromHours(1), "The knight needs you!", "It's time to increase your high score, don't you think?", Color.yellow); }
public void ScheduleNormal2() { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(15), "Bed Time", "Its almost time for bed. How was your day?", new Color(0, 0.6f, 1), NotificationIcon.Message); }
/// <summary> /// Note: as of API 19, all repeating alarms are inexact. If your application needs precise delivery times then it must use one-time exact alarms, rescheduling each time as described above. /// </summary> public void ScheduleNormal() { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(5), "Notification", "Notification with app icon", new Color(0, 0.6f, 1), NotificationIcon.Message); }
public void SendNotif() { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(10), "PhonM", "An intruder is partying hard in your phone, you should check what is going on", Color.cyan, NotificationIcon.Star); }