public static void Load(int userId = 1) { var folderpath = "Mannequins/"; _male = UtilityLight.LoadGameObject(folderpath + "slim_male"); _female = UtilityLight.LoadGameObject(folderpath + "slim_female"); GenerateModel("female"); Database.GetDatabase().LoadAvatar(userId, PlaceModelIntoCamera); }
public static void Deserialize(byte[] data, GameObject Parent) { var deserializedList = ByteArrayToObject(data) as List <SerializedGameObject>; foreach (var serializedGameObject in deserializedList) { var obj = UtilityLight.FindAll(serializedGameObject.Name, Parent); obj.SetActive(serializedGameObject.IsActive); obj.transform.localPosition = new Vector3(serializedGameObject.LocalPositionX, serializedGameObject.LocalPositionY, serializedGameObject.LocalPositionZ); obj.transform.localRotation = new Quaternion(serializedGameObject.LocalRotationX, serializedGameObject.LocalRotationY, serializedGameObject.LocalRotationZ, serializedGameObject.LocalRotationW); obj.transform.position = new Vector3(serializedGameObject.PositionX, serializedGameObject.PositionY, serializedGameObject.PositionZ); obj.transform.rotation = new Quaternion(serializedGameObject.RotationX, serializedGameObject.RotationY, serializedGameObject.RotationZ, serializedGameObject.RotationW); obj.transform.localScale = new Vector3(serializedGameObject.LocalScaleX, serializedGameObject.LocalScaleY, serializedGameObject.LocalScaleZ); if (serializedGameObject.MaterialColor != null) { obj.transform.GetComponent <Renderer>().material.color = UtilityLight.HexToColor(serializedGameObject.MaterialColor); } } }
public SerializedGameObject(GameObject baseObject) { PositionX = baseObject.transform.position.x; PositionY = baseObject.transform.position.y; PositionZ = baseObject.transform.position.z; RotationW = baseObject.transform.rotation.w; RotationX = baseObject.transform.rotation.x; RotationY = baseObject.transform.rotation.y; RotationZ = baseObject.transform.rotation.z; LocalPositionX = baseObject.transform.localPosition.x; LocalPositionY = baseObject.transform.localPosition.y; LocalPositionZ = baseObject.transform.localPosition.z; LocalRotationW = baseObject.transform.localRotation.w; LocalRotationX = baseObject.transform.localRotation.x; LocalRotationY = baseObject.transform.localRotation.y; LocalRotationZ = baseObject.transform.localRotation.z; LocalScaleX = baseObject.transform.localScale.x; LocalScaleY = baseObject.transform.localScale.y; LocalScaleZ = baseObject.transform.localScale.z; Name = baseObject.name; IsActive = baseObject.activeSelf; if (baseObject.transform.parent != null) { Parent = baseObject.transform.parent.name; } if (baseObject.transform.GetComponent <Renderer>() != null) { MaterialColor = UtilityLight.ColorToHex(baseObject.transform.GetComponent <Renderer>().material.color); } }