//Updates stats every 20th frame void Update() { //DELETE BEFORE RELEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 if (StatKeeper.getHealth() <= 0) //888888888888888888888888888888888888888888888888888888888888888888888888888 { StatKeeper.healPlayer(); //!111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 }//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! frames++; if (frames % 20 == 0) //If the remainder of the current frame divided by 20 is 0 run the function. { UpdateStats(); if (StatKeeper.getHealth() <= 0) { Debug.Log("Player Died !"); Time.timeScale = 0f; preventUIOverlap(); GameOver.SetActive(true); } } }
//Updates stats every 20th frame void Update() { frames++; if (frames % 60 == 0) //If the remainder of the current frame divided by 60 is 0 run the function. { UpdateStats(); if (StatKeeper.getHealth() <= 0) { Debug.Log("Player Died !"); if (!playerDed) { preventUIOverlap(); GameOver.SetActive(true); DialogToggle.SetActive(false); playerDed = true; } } } }