public static void Load() { if (PlayerPrefs.HasKey("MusicVolume")) { _musicVolume = PlayerPrefs.GetFloat("MusicVolume"); } else { _musicVolume = 0.5f; } SoundManager.SetVolumeMusic(_musicVolume); if (PlayerPrefs.HasKey("SoundVolume")) { _soundVolume = PlayerPrefs.GetFloat("SoundVolume"); } else { _soundVolume = 1f; } SoundManager.SetVolumeSFX(_soundVolume); }