IEnumerator SummonShip() { Active = false; Alive = false; foreach (var a in animators) { a.SetTrigger("Stop"); } foreach (var r in Renderers) { r.flipX = false; } Camera = false; ShipScript ship = GameObject.Find("Ship").GetComponent <ShipScript>(); ship.NewCollectionPoint(new Vector3(transform.position.x + 1.44f, transform.position.y + 6.917f, -20), gameObject); var player = Controller.NextPlayer(); foreach (var pl in Controller.Players) { pl.FollowScript.SetTarget(null); } if (Controller.Players.Any(p => p.Alive)) { while (!player.Alive) { player = Controller.NextPlayer(); } player.Activate(); player.Camera = true; } else { GameObject.Find("Main Camera").GetComponent <CameraScript>().ChangePlayer(null); ship.Pickup(); enabled = false; yield return(0); } FollowScript.enabled = false; GameObject.Find("Main Camera").GetComponent <CameraScript>().ChangePlayer(player); enabled = false; yield return(0); }
bool CheckForGameOver() { if (!Controller.Players.Any(p => p.Alive)) { // UH OH! Game over if (Controller.Players.Any(p => p.Complete)) { Debug.Log("Completed"); ShipScript ship = GameObject.Find("Ship").GetComponent <ShipScript>(); GameObject.Find("Main Camera").GetComponent <CameraScript>().ChangePlayer(null); ship.Pickup(); enabled = false; } else { GameObject.Find("GameController").GetComponent <GameControllerScript>().LevelFailedPopup.SetActive(true); } StatusImage.sprite = StatusImages[2]; return(false); } return(true); }