void Update()
        {
            if (BoardManager == null)
            {
                return;
            }

            if (online)
            {
                //Cambiamos el objetivo
                if (this.currentTarget == null || !this.currentTarget.Walkable)
                {
                    changeTarget();
                    PathController.Repath();
                    var boardClone = (BoardInfo)BoardManager.boardInfo.Clone();
                    LocomotionController.SetNewDirection(PathController.GetNextMove(boardClone, LocomotionController.CurrentEndPosition(), new[] { this.currentTarget }));
                }

                if (LocomotionController.MoveNeed)
                {
                    currentTiempoPensamiento++;

                    //Volvemos a buscar
                    if (currentTiempoPensamiento >= tiempoDePensamiento)
                    {
                        PathController.Repath();
                        var boardClone = (BoardInfo)BoardManager.boardInfo.Clone();
                        LocomotionController.SetNewDirection(PathController.GetNextMove(boardClone, LocomotionController.CurrentEndPosition(), new[] { this.currentTarget }));
                        currentTiempoPensamiento = 0;
                    }
                    //Ejucutamos el pan actual
                    else
                    {
                        var boardClone = (BoardInfo)BoardManager.boardInfo.Clone();
                        LocomotionController.SetNewDirection(PathController.GetNextMove(boardClone, LocomotionController.CurrentEndPosition(), new[] { this.currentTarget }));
                    }

                    if (this.currentTarget == LocomotionController.CurrentEndPosition())
                    {
                        SetCurrentTarget(null);
                        currentTiempoPensamiento = tiempoDePensamiento;
                    }
                }
            }
            else
            {
                if (LocomotionController.MoveNeed)
                {
                    var boardClone = (BoardInfo)BoardManager.boardInfo.Clone();
                    LocomotionController.SetNewDirection(PathController.GetNextMove(boardClone, LocomotionController.CurrentEndPosition(), new[] { this.currentTarget }));
                    return;
                }
            }
        }
示例#2
0
 void Update()
 {
     if (BoardManager == null)
     {
         return;
     }
     if (LocomotionController.MoveNeed)
     {
         var boardClone = (BoardInfo)BoardManager.boardInfo.Clone();
         LocomotionController.SetNewDirection(PathController.GetNextMove(boardClone, LocomotionController.CurrentEndPosition(), new [] { this.currentTarget }));
     }
 }
示例#3
0
        void Update()
        {
            if (BoardManager == null)
            {
                return;
            }

            //Si el modo de juego es del planner
            if (this.currentTarget == null)
            {
                CellInfo nextAction = PlanController.GetNextAction();
                this.SetCurrentTarget(nextAction);
                PathController.Repath();
            }

            //Si el modo de juego en online
            if (online)
            {
                if (esMeta(LocomotionController.CurrentEndPosition()))
                {
                    enemies.RemoveAt(0);
                    currentTiempoPensamiento = tiempoDePensamiento;
                    ObjetivoConseguido       = true;
                }

                if (LocomotionController.MoveNeed || ObjetivoConseguido)
                {
                    currentTiempoPensamiento++;
                    ObjetivoConseguido = false;

                    if (currentTiempoPensamiento < 0)
                    {
                        changeTarget();
                        var boardClone = (BoardInfo)BoardManager.boardInfo.Clone();
                        LocomotionController.SetNewDirection(PathController.GetNextMove(boardClone, LocomotionController.CurrentEndPosition(), new[] { this.currentTarget }));

                        return;
                    }


                    if (currentTiempoPensamiento >= tiempoDePensamiento)
                    {
                        currentTiempoPensamiento = 0;
                        changeTarget();
                        var boardClone = (BoardInfo)BoardManager.boardInfo.Clone();
                        PathController.Repath();
                        LocomotionController.SetNewDirection(PathController.GetNextMove(boardClone, LocomotionController.CurrentEndPosition(), new[] { this.currentTarget }));
                        return;
                    }
                    else
                    {
                        var boardClone = (BoardInfo)BoardManager.boardInfo.Clone();
                        LocomotionController.SetNewDirection(PathController.GetNextMove(boardClone, LocomotionController.CurrentEndPosition(), new[] { this.currentTarget }));
                    }
                }
            }
            else
            {
                //Si el modo de juego es offline
                if (LocomotionController.MoveNeed)
                {
                    var boardClone = (BoardInfo)BoardManager.boardInfo.Clone();
                    LocomotionController.SetNewDirection(PathController.GetNextMove(boardClone, LocomotionController.CurrentEndPosition(), new[] { this.currentTarget }));

                    if (this.currentTarget == LocomotionController.CurrentEndPosition())
                    {
                        SetCurrentTarget(null);
                    }
                }
            }
        }