private void Interactions() { if (Input.GetKeyDown(KeyCode.E)) { if (m_nearChest) { m_chest.Open(); //m_gold += m_chest.getGold(); } if (m_nearLever) { m_lever.HandleLever(); } } }
private void Interactions() //wrong naming, should be like ObjectsInteraction { if (Input.GetKeyDown(KeyCode.E)) { if (m_nearChest) { m_chest.Open(); //m_gold += m_chest.getGold(); } if (m_nearLever) { m_lever.HandleLever(); } } }