//Continues the story onward /* private void continueStory(int window) { * * if (window == 1) { * * disableAllWindows (); * * EnterCastle.SetActive (true); * } * * if (window == 2) { * * disableAllWindows (); * * MladyIntro.SetActive (true); * * } * * if (window == 3) { * * disableAllWindows (); * * MladyGood.SetActive (true); * * } * * if (window == 4) { * * disableAllWindows (); * * MladyBad.SetActive (true); * * } * * } */ //Continues the story onward private void continueStory(int window) { int switchValue = window; switch (switchValue) { case 1: disableAllWindows(); EnterCastle.SetActive(true); break; case 2: disableAllWindows(); if (InventoryHandler.roseAlreadyUsed()) { GiveRoseButton.enabled = false; } MladyIntro.SetActive(true); break; case 3: disableAllWindows(); MladyGood.SetActive(true); break; case 4: disableAllWindows(); MladyBad.SetActive(true); break; case 5: disableAllWindows(); break; case 6: disableAllWindows(); break; } }
//Continues the story onward based on players choices private void continueStory(int window) { int switchValue = window; switch (switchValue) { case 1: disableAllWindows(); EnterCastle.SetActive(true); break; case 2: disableAllWindows(); if (InventoryHandler.roseAlreadyUsed()) { GiveRoseButton.enabled = false; GiveRose.SetActive(false); } MladyIntro.SetActive(true); break; case 3: disableAllWindows(); MladyGood.SetActive(true); break; case 4: disableAllWindows(); MladyBad.SetActive(true); break; case 5: disableAllWindows(); SoundManager.instance.musicSource.Stop(); SoundManager.instance.musicSource.PlayOneShot(goodEnding, 1.0f); GoodEnding.SetActive(true); Invoke("displayStats", 10); break; case 6: disableAllWindows(); SoundManager.instance.musicSource.Stop(); SoundManager.instance.musicSource.PlayOneShot(badEnding, 1.0f); BadEnding.SetActive(true); Invoke("displayStats", 10); break; } }