private void Start() { // get the transform of the main camera if (Camera.main != null) { m_Cam = Camera.main.transform; } else { Debug.LogWarning( "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls."); // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them! } // get the third person character ( this should never be null due to require component ) m_Character = GetComponent<CustomThirdPersonCharacter>(); }
void Start() { ThirdPersonCharacter = GetComponent<CustomThirdPersonCharacter>(); RigidBody = GetComponent<Rigidbody>(); FireCenter.gameObject.GetComponent<MeshRenderer>().enabled = false; if (transform.position.y < MinimumYPosition) { Debug.LogError("Minimun Y position can be less than start Y. Arruma isso Natanael!"); MinimumYPosition = transform.position.y - 100; } }