public void OnCollisionEnter2D(Collision2D col) { CreatureBehaviour creature = col.collider.gameObject.GetComponent <CreatureBehaviour>(); if (creature != null) { creature.Die(); } }
public void OnCollisionEnter2D(Collision2D col) { CreatureBehaviour creature = col.collider.gameObject.GetComponent <CreatureBehaviour>(); if (creature != null) { creature.Die(); } }