public SoundHandler PlayMusic(AudioClipWithVolume clip, bool loop = true, float pitch = 1f, bool ignoreListenerPause = false, float delay = 0f) { if (clip == null) { return(null); } if (clip.Clip == null) { return(null); } if (MusicHandler != null) { Debug.Log(clip.VolumeModifier); MusicHandler.Source.clip = clip.Clip; //MusicHandler.Volume = clip.VolumeModifier; MusicHandler.Source.volume = clip.VolumeModifier; MusicHandler.IsLooped = loop; MusicHandler.Pitch = pitch; MusicHandler.Source.Play(); return(MusicHandler); } var handler = Play(clip, loop, pitch, true, delay); DontDestroyOnLoad(handler.Source.gameObject); MusicHandler = handler; return(handler); }
public SoundHandler Play(AudioClipWithVolume clip, bool loop = false, float pitch = 1f, bool ignoreListenerPause = false, float delay = 0f) { if (clip == null) { return(null); } return(Play(clip.Clip, clip.VolumeModifier, loop, pitch, ignoreListenerPause, delay)); }
public static void PlayClip(this AudioSource audioSource, AudioClipWithVolume clip, float additionalModifier = 1f) { if (clip == null || clip.Clip == null || clip.VolumeModifier < 1e-4) { return; } if (audioSource == null) { return; } audioSource.PlayOneShot(clip.Clip, clip.VolumeModifier * additionalModifier); }