public void Activate(AndrewScript andrew) { FlickerIcon.gameObject.SetActive(false); Pressed = true; Instruction.SetActive(false); StartCoroutine(Release(andrew)); }
IEnumerator Release(AndrewScript andrew) { andrew.Hack(); Tv.sprite = TvImages[1]; yield return(new WaitForSeconds(2.5f)); TvAnimator.enabled = true; yield return(new WaitForSeconds(2)); TvAnimator.enabled = false; Tv.sprite = TvImages[2]; yield return(new WaitForSeconds(1)); WallCollider.isTrigger = true; andrew.DoneHacking(); }