void Start() { if (isLocalPlayer) { DisableControls = false; gameObject.GetComponent<AudioSource>().enabled = true; MyCamera.SetActive(true); } _spawnRotation = transform.rotation; _spawnPosition = transform.position; HealthIndicator.SetHealth(100); _firstPersonUi = (GameObject)Instantiate(Resources.Load("UI")); _healthBar = _firstPersonUi.transform.GetComponentsInChildren<RadialSlider>().First(s => s.tag == "HealthBar"); //_healthBar = GameObject.FindGameObjectWithTag("HealthBar").GetComponent<RadialSlider>(); //_reloadBar = GameObject.FindGameObjectWithTag("ReloadBar").GetComponent<RadialSlider>(); _reloadBar = _firstPersonUi.transform.GetComponentsInChildren<RadialSlider>().First(s => s.tag == "ReloadBar"); _reloadBar.gameObject.SetActive(false); _rb = gameObject.GetComponent<Rigidbody>(); _health = Health; _mineAmount = MineStartAmount; _mineBar = _firstPersonUi.transform.GetComponentsInChildren<UiMineController>().First(s => s.tag == "MinesBar"); _missileBar = _firstPersonUi.transform.GetComponentsInChildren<UiMissileController>().First(s => s.tag == "MissilesBar"); _missileAmount = MissileStartAmount; //_mineBar = GameObject.FindGameObjectWithTag("MinesBar").GetComponent<UiMineController>(); _mineBar.SetAvailableMines(_mineAmount); UpdateCameraMode(); if (_weapon == null) _weapon = GameObject.FindGameObjectWithTag("GameScripts").GetComponent<BulletManager>(); if (_missiles == null) _missiles = GameObject.FindGameObjectWithTag("GameScripts").GetComponent<MissileManager>(); networkId = (short)GetComponent<NetworkIdentity>().netId.Value; _roundKeeper = GameObject.FindObjectOfType<RoundKeeper>(); }
void Start() { NetworkId = (short)GetComponent<NetworkIdentity>().netId.Value; if (!isServer) return; GetComponent<NavMeshAgent>().enabled = true; InitiateSoundSettings(); _bc = GameObject.FindGameObjectWithTag("GameScripts").GetComponent<BulletManager>(); var allWaypoints = GameObject.FindGameObjectsWithTag(Constants.Tags.Waypoint).ToList(); var selectedWapoints = allWaypoints.Select(go => go.transform) .OrderBy(t => Random.Range(0, allWaypoints.Count)) .Take(NumberOfWaypoints) .ToList(); _nav = GetComponent<NavMeshAgent>(); _chaseState = new ChaseState(_nav); _patrolState = new PatrolState(_nav, selectedWapoints); _currentState = _patrolState; _spawnPos = transform.position; _spawnRot = transform.rotation; GameObject.FindGameObjectsWithTag("Waypoint"); _roundKeeper = FindObjectOfType<RoundKeeper>(); }