示例#1
0
        private TableViewCell ConfigureCellWithRowAtEnd(TableViewCell cell, int row, bool atEnd)
        {
            cell.SetRowNumber(row);
            cell.transform.SetParent(tableViewScroll.Content, false);

            float cellSize = cellSizes.SizeForRow(row) - ((row > 0) ? tableViewLayout.Spacing : 0);

            CreateLayoutIfNeededForCellWithSize(cell, cellSize);

            cell.DidHighlightEvent.RemoveListener(CellDidHighlight);
            cell.DidHighlightEvent.AddListener(CellDidHighlight);

            cell.DidSelectEvent.RemoveListener(CellDidSelect);
            cell.DidSelectEvent.AddListener(CellDidSelect);

            visibleCells.SetCellAtIndex(row, cell);

            if (atEnd)
            {
                cell.transform.SetSiblingIndex(tableViewScroll.Content.childCount - 2);
            }
            else
            {
                cell.transform.SetSiblingIndex(1);
            }

            return(cell);
        }
示例#2
0
        private TableViewCell CreateCellFromPrefab(string reuseIdentifier, int row)
        {
            if (!prefabCells.IsRegisteredCellReuseIdentifier(reuseIdentifier))
            {
                return(null);
            }

            GameObject    cellPrefab = prefabCells.PrefabForCellReuseIdentifier(reuseIdentifier);
            TableViewCell cell       = Instantiate(cellPrefab).GetComponent <TableViewCell>();

            cell.SetRowNumber(row);

            return(ConfigureCellWithRowAtEnd(cell, row, true));
        }