private void BuildA() { /* EQUIPMENTS */ var beaker = new Beaker(150); SimulationManager.instance.AddEquipmentItem(beaker); SimulationMixtureManager.instance.RegisterMixable(beaker); /* MATERIALS */ var chalk = new Chalk(); SimulationManager.instance.AddMaterial(chalk); var sand = new Sand(); SimulationManager.instance.AddMaterial(sand); var water = new Water(); SimulationManager.instance.AddMaterial(water); /* REGISTRATION */ SimulationMixtureManager.instance.AddAllowableMixtureToMixable(beaker, water); SimulationMixtureManager.instance.AddAllowableMixtureToMixable(beaker, sand); SimulationMixtureManager.instance.AddAllowableMixtureToMixable(beaker, chalk); SimulationMixtureManager.instance.AddAllowableMixtureToMixable(beaker, beaker); }
private void BuildD() { /* EQUIPMENTS */ var beaker = new Beaker(150); SimulationManager.instance.AddEquipmentItem(beaker); SimulationMixtureManager.instance.RegisterMixable(beaker); var stand = new IronStand(); SimulationManager.instance.AddEquipmentItem(stand); var filter = new Filter(); SimulationManager.instance.AddEquipmentItem(filter); var setup = new BoilSetup(); SimulationManager.instance.AddEquipmentItem(setup); /* MATERIALS */ var water = new Water(); SimulationManager.instance.AddMaterial(water); var sugar = new Sugar(); SimulationManager.instance.AddMaterial(sugar); var charcoal = new Charcoal(); SimulationManager.instance.AddMaterial(charcoal); }
private void BuildC() { /* EQUIPMENTS */ var beaker = new Beaker(150); SimulationManager.instance.AddEquipmentItem(beaker); SimulationMixtureManager.instance.RegisterMixable(beaker); var setup = new DistillationSetup(); SimulationManager.instance.AddEquipmentItem(setup); /* MATERIALS */ var water = new Water(); SimulationManager.instance.AddMaterial(water); var dye = new BlueDye(); SimulationManager.instance.AddMaterial(dye); var ammonium = new AmmoniumHydroxide(); SimulationManager.instance.AddMaterial(ammonium); var phenolph = new Phenolphthalein(); SimulationManager.instance.AddMaterial(phenolph); }
private void BuildE() { /* EQUIPMENTS */ var beaker = new Beaker(400); SimulationManager.instance.AddEquipmentItem(beaker); SimulationMixtureManager.instance.RegisterMixable(beaker); var beaker150 = new Beaker(150); SimulationManager.instance.AddEquipmentItem(beaker150); SimulationMixtureManager.instance.RegisterMixable(beaker150); /* MATERIALS */ var water = new Water(); SimulationManager.instance.AddMaterial(water); var dye = new BlueDye(); SimulationManager.instance.AddMaterial(dye); var naph = new Naphthalene(); SimulationManager.instance.AddMaterial(naph); var ice = new Ice(); SimulationManager.instance.AddMaterial(ice); }
private void BuildB() { /* EQUIPMENTS */ var beaker = new Beaker(150); SimulationManager.instance.AddEquipmentItem(beaker); SimulationMixtureManager.instance.RegisterMixable(beaker); var filter = new Filter(); SimulationManager.instance.AddEquipmentItem(filter); var funnel = new Funnel(); SimulationManager.instance.AddEquipmentItem(funnel); var funnelSupport = new FunnelSupport(); SimulationManager.instance.AddEquipmentItem(funnelSupport); var stand = new IronStand(); SimulationManager.instance.AddEquipmentItem(stand); /* MATERIALS */ var nacl = new SodiumChloride(); SimulationManager.instance.AddMaterial(nacl); var chalk = new Chalk(); SimulationManager.instance.AddMaterial(chalk); var water = new Water(); SimulationManager.instance.AddMaterial(water); }