void Start() { playerPropertyService = FindObjectOfType<PlayerPropertyService>(); lootItemService = FindObjectOfType<LootItemService>(); StaminaSliderController.Value = StaminaSliderController.MaxValue; LootItemController.OnLootItemUsed += LootItemUsedEventHandler; LootItemController.OnLootItemEffectExpired += LootItemEffectExpiredEventHandler; UpdateRemainingProteinShakeCountText(); }
void Start() { playerPropertyService = FindObjectOfType<PlayerPropertyService>(); gameControlService = FindObjectOfType<GameControlService>(); lootItemService = FindObjectOfType<LootItemService>(); ComboHitController.OnComboHitSequenceCompleted += ComboHitSequenceCompletedEventHandler; LootItemController.OnLootItemUsed += LootItemUsedEventHandler; LootItemController.OnLootItemEffectExpired += LootItemEffectExpiredEventHandler; HypeAttackButtonController.OnButtonClicked += HypeAttackTargetClickedEventHandler; UpdateRemainingAdrenalineShotCountText(); }
void Start() { lootItemsService = FindObjectOfType<LootItemService>(); lootItemGroupTemplate.SetActive(false); ShowWonLootItems(lootItemsService.RecentlyWonLootItems); }
void Start() { lootItemService = FindObjectOfType<LootItemService>(); LootItemSelectionController.OnLootItemSelected += LootItemSelectedEventHandler; }