private void LootItemEffectExpiredEventHandler(LootItem lootItem) { currentAdrenalineShot = null; adrenalineShotButton.interactable = true; }
private void LootItemUsedEventHandler(LootItem lootItem) { if (lootItem.ItemSubType == LootItemSubType.ADRENALINE_SHOT) { currentAdrenalineShot = (AdrenalineShot)lootItem; UpdateRemainingAdrenalineShotCountText(); } adrenalineShotButton.interactable = false; }