void Start() { bossStatusService = FindObjectOfType<BossStatusService>(); bossStatusService.OnBossDead += BossDeadEventHandler; comboHitService = FindObjectOfType<ComboHitService>(); ComboHitZone.SetActive(false); ComboBonusBubble.SetActive(false); InitSequenceController(); }
void Start() { bossStatusService = FindObjectOfType<BossStatusService>(); bossStatusService.OnBossStatusUpdate += BossStatusUpdateEventHandler; UpdateBossStatusDisplayValues(); }
private void InitalizeDependencies() { HypeController.OnHypeAttack += HypeAttackEventHandler; gameControlService = FindObjectOfType<GameControlService>(); gameStatisticsService = FindObjectOfType<GameStatisticsService>(); playerPropertyService = FindObjectOfType<PlayerPropertyService>(); bossStatusService = FindObjectOfType<BossStatusService>(); bossStatusService.OnBossDead += BossDeadEventHandler; }