示例#1
0
        //根据cardInfo获取一张卡的实例
        public CardEntry GetCardEntryBCardInfo(CardInfo cardInfo)
        {
            CardEntry cardEntry = new CardEntry();

            cardEntry.InitializeByCardInfo(cardInfo);
            AddTimeTriggerForCardEntry(cardEntry);
            return(cardEntry);
        }
示例#2
0
        //根据code获取一张卡的实例
        public CardEntry GetCardEntryByCode(string cardCode)
        {
            CardEntry cardEntry = new CardEntry();

            cardEntry.InitializeByCardInfo(this.GetCardInfoByCode(cardCode));
            AddTimeTriggerForCardEntry(cardEntry);
            return(cardEntry);
        }
示例#3
0
 //给一张卡绑定上时点关系
 public void AddTimeTriggerForCardEntry(CardEntry addTTcardEntry)
 {
     addTTcardEntry.ttNeedChangeGameContainerType = (CardEntry cardEntry) => {
         SendNotification(GameContainerEvent.GAME_CONTAINER_SYS, cardEntry, GameContainerEvent.GAME_CONTAINER_SYS_CARD_NEED_MOVE);
     };
     addTTcardEntry.ttCardChangeGameContainerType = (CardEntry cardEntry) => {
         SendNotification(UIViewSystemEvent.UI_CARD_ENTRY_SYS, cardEntry, StringUtil.GetNTByNotificationTypeAndPlayerCode(UIViewSystemEvent.UI_CARD_ENTRY_SYS_CHANGE_GAME_CONTAINER_TYPE, cardEntry.controllerPlayerItem.playerCode));
         SendNotification(TimeTriggerEvent.TIME_TRIGGER_SYS, cardEntry, StringUtil.GetNTByNotificationTypeAndPlayerCode(TimeTriggerEvent.TIME_TRIGGER_SYS_CARD_CHANGE_GAME_CONTAINER_TYPE, cardEntry.controllerPlayerItem.playerCode));
         SendNotification(HexSystemEvent.HEX_VIEW_SYS, cardEntry, HexSystemEvent.HEX_VIEW_SYS_CARD_CHANGE_GAME_CONTAINER_TYPE);
     };
     addTTcardEntry.ttCardNeedHideInView = (CardEntry cardEntry) => {
         SendNotification(UIViewSystemEvent.UI_CARD_ENTRY_SYS, cardEntry, StringUtil.GetNTByNotificationTypeAndPlayerCode(UIViewSystemEvent.UI_CARD_ENTRY_SYS_CARD_NEED_HIDE_IN_VIEW, cardEntry.controllerPlayerItem.playerCode));
     };
     addTTcardEntry.ttCardNeedAddToTTS = (CardEntry cardEntry) =>
     {
         SendNotification(GameContainerEvent.GAME_CONTAINER_SYS, cardEntry, GameContainerEvent.GAME_CONTAINER_SYS_CARD_NEED_ADD_TO_TTS);
     };
 }
示例#4
0
        //创建牌池
        public void CreateCardEntryPool()
        {
            List <CardInfo> cardInfos = new List <CardInfo>();

            foreach (CardInfo cardInfo in cardDbItem.cardInfoMap.Values)
            {
                if (!cardInfo.type.Equals(CardMetrics.CARD_TYPE_SHIP))
                {
                    cardInfos.Add(cardInfo);
                }
            }
            for (int n = 0; n < cardInfos.Count; n++)
            {
                int quantity = cardInfos[n].quantity;
                for (int m = 0; m < quantity; m++)
                {
                    CardEntry card = this.GetCardEntryBCardInfo(cardInfos[n]);
                    cardDbItem.cardEntryPool.Add(card);
                }
            }
            //创建牌池组
            CreateCardEntryListPool();
        }
示例#5
0
 //生物反击某一个生物
 public void CounterAttackTargetMinion(CardEntry attackMinionCellItem)
 {
     this.attackTargetIndex = attackMinionCellItem.nowIndex;
     ttExecuteAnAttack();
     attackMinionCellItem.SufferDamage(cardEntryVariableAttributeMap.GetValueByCodeAndType("Atk", VATtrtype.CalculatedValue));
 }
示例#6
0
 //玩家选择完成后从卡牌池移除此牌
 public void RemoveOneCardEntry(CardEntry cardEntry)
 {
     cardDbItem.cardEntryPool.Remove(cardEntry);
 }