public CarrotIdleState(CarrotStateMachine stateMachine)
 {
     _stateMachine = stateMachine;
 }
示例#2
0
 public CarrotAttackState(CarrotStateMachine stateMachine)
 {
     _stateMachine = stateMachine;
 }
示例#3
0
 void Start()
 {
     FacingLeft    = true;
     Anim          = GetComponent <Animator>();
     _stateMachine = new CarrotStateMachine(this);
 }