private void GetRecords() { _records = new List <GameRecord>(); var tmp = 0; while (PlayerPrefs.HasKey(tmp.ToString())) { _records.Add(SerializeManager.Deserialize <GameRecord>(PlayerPrefs.GetString(tmp.ToString()))); tmp++; } _recordBoard.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 120 * _records.Count + 300); }
public void GoToMenu() { SetActive("LoadingImage", true); var tmp = 0; while (PlayerPrefs.HasKey(tmp.ToString())) { tmp++; } PlayerPrefs.SetString(tmp.ToString(), SerializeManager.Serialize <GameRecord>(record)); SceneManager.LoadScene(0, LoadSceneMode.Single); }