protected override void OnChangeData(IItemData itemData, string itemType) { _model = itemData as GameUnitModel; if (_model == null) { gameObject.SetActive(false); return; } gameObject.SetActive(true); if (GameNameLabel != null) { GameNameLabel.Text(_model.GameName); } if (Background != null) { var gm = GameListModel.Instance; var group = gm.GetGroup(gm.CurGroup); Background.spriteName = string.Format("{0}{1}", BackgroundNamePrefix, group.Type); } name = _model.GameKey; if (_itemView != null) { Destroy(_itemView.gameObject); } var assetname = string.Format("gamelist_{0}", name); if (!string.IsNullOrEmpty(itemType)) { assetname = string.Format("{0}_{1}", assetname, itemType); } var bundlePrefix = string.Format("{0}_{1}", App.Skin.GameInfo, name); var bundleName = string.Format("{0}/{1}", bundlePrefix, assetname); var go = ResourceManager.LoadAsset(App.Skin.GameInfo, bundleName, assetname);//App.HallName if (go == null) { return; } go = Instantiate(go); var ts = go.transform; var lcScale = ts.localScale; var lcPos = ts.localPosition; var lcRot = ts.localRotation; ts.parent = transform; ts.localPosition = lcPos; ts.localRotation = lcRot; ts.localScale = lcScale; _itemView = go.GetComponent <GameListItemView>(); if (_itemView != null) { _itemView.FreshBtnClickBound(_btn, DefaultBoxWidget, _model.GameState == GameState.Developing); } else { YxDebug.LogError("没有GameListItemView", "GameListItem"); } }
protected override void OnChangeData(IItemData itemData) { _model = itemData as GameUnitModel; if (_model == null) { gameObject.SetActive(false); return; } gameObject.SetActive(true); if (GameNameLabel != null) { GameNameLabel.text = _model.GameName; } if (Background != null) { var gm = GameListModel.Instance; var group = gm.GetGroup(gm.CurGroup); Background.spriteName = string.Format("{0}{1}", BackgroundNamePrefix, group.Type); } name = _model.GameKey; var namePrefix = string.Format("{0}_{1}", App.GameListPath, name); if (_itemView != null) { Destroy(_itemView.gameObject); } var go = ResourceManager.LoadAsset(App.GameListPath, namePrefix, namePrefix);//App.HallName if (go == null) { return; } go = Instantiate(go); var ts = go.transform; var lcScale = ts.localScale; var lcPos = ts.localPosition; var lcRot = ts.localRotation; ts.parent = transform; ts.localPosition = lcPos; ts.localRotation = lcRot; ts.localScale = lcScale; _itemView = go.GetComponent <GameListItemView>(); _itemView.FreshBtnClickBound(_btn, _model.GameState == GameState.Developing); }