示例#1
0
            public int CastServer(PlayerSpellCaster caster, Vector3 position, Vector3 direction)
            {
                _timeAvailableToCast = Time.time + Spell.CoolDown;

                var handler = (SpellHandler)SpellHandler.Instantiate(Spell.Handler);

                handler.Id     = _serverCastId++;
                handler.Spell  = Spell;
                handler.Caster = caster;

                _handlers.Add(handler.Id, handler);

                Debug.Log(string.Format("Server casting spell:{0} id:{1}", Spell.name, handler.Id));
                handler.Cast(position, direction);

                return(handler.Id);
            }
示例#2
0
            public void CastClient(int spellHandlerId, PlayerSpellCaster caster, Vector3 position, Vector3 direction)
            {
                //_serverCastId = spellHandlerId;
                _timeAvailableToCast = Time.time + Spell.CoolDown - Network.GetAveragePing(Network.player) / 1000f;

                var handler = (SpellHandler)SpellHandler.Instantiate(Spell.Handler);

                handler.Id     = spellHandlerId;
                handler.Spell  = Spell;
                handler.Caster = caster;

                _handlers.Add(handler.Id, handler);

                Debug.Log(string.Format("Client casting spell:{0} id:{1}", Spell.name, spellHandlerId));
                handler.Cast(position, direction);

                // process queued events
                if (_queuedEvents.ContainsKey(spellHandlerId))
                {
                    handler.OnSpellEvent(_queuedEvents[spellHandlerId]);
                    _queuedEvents.Remove(spellHandlerId);
                }
            }
示例#3
0
 void Start()
 {
     _movement    = GetComponent <PlayerMovement>();
     _spellCaster = GetComponent <PlayerSpellCaster>();
 }