public void OnAssistEffect(ref PoolObjHandle <ActorRoot> deadActor) { ResDT_SkillFunc skillFunc = null; for (int i = 0; i < this.SpawnedBuffList.get_Count(); i++) { BuffSkill buffSkill = this.SpawnedBuffList.get_Item(i); if (buffSkill != null && buffSkill.FindSkillFunc(33, out skillFunc)) { int skillFuncParam = buffSkill.GetSkillFuncParam(skillFunc, 0, false); int skillFuncParam2 = buffSkill.GetSkillFuncParam(skillFunc, 1, false); int skillFuncParam3 = buffSkill.GetSkillFuncParam(skillFunc, 2, false); int skillFuncParam4 = buffSkill.GetSkillFuncParam(skillFunc, 3, false); int skillFuncParam5 = buffSkill.GetSkillFuncParam(skillFunc, 4, false); if (skillFuncParam3 == 2 && this.CheckTargetSubType(skillFuncParam4, skillFuncParam5, deadActor)) { SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(); skillUseParam.SetOriginator(this.actorPtr); skillUseParam.bExposing = buffSkill.skillContext.bExposing; this.actor.SkillControl.SpawnBuff(this.actorPtr, ref skillUseParam, skillFuncParam, true); } } } }
private void OnDeadExtraEffect(PoolObjHandle <ActorRoot> _attack) { if (!_attack) { return; } ResDT_SkillFunc skillFunc = null; for (int i = 0; i < _attack.get_handle().BuffHolderComp.SpawnedBuffList.get_Count(); i++) { BuffSkill buffSkill = _attack.get_handle().BuffHolderComp.SpawnedBuffList.get_Item(i); if (buffSkill != null && buffSkill.FindSkillFunc(33, out skillFunc)) { int skillFuncParam = buffSkill.GetSkillFuncParam(skillFunc, 0, false); int skillFuncParam2 = buffSkill.GetSkillFuncParam(skillFunc, 1, false); int skillFuncParam3 = buffSkill.GetSkillFuncParam(skillFunc, 2, false); int skillFuncParam4 = buffSkill.GetSkillFuncParam(skillFunc, 3, false); int skillFuncParam5 = buffSkill.GetSkillFuncParam(skillFunc, 4, false); if (skillFuncParam3 == 1 && this.CheckTargetSubType(skillFuncParam4, skillFuncParam5, this.actorPtr)) { SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(); skillUseParam.SetOriginator(_attack); skillUseParam.bExposing = buffSkill.skillContext.bExposing; _attack.get_handle().SkillControl.SpawnBuff(_attack, ref skillUseParam, skillFuncParam, true); } } } }
private void OnDamageTriggerEffect(PoolObjHandle <ActorRoot> _selfActor, PoolObjHandle <ActorRoot> _attacker) { ResDT_SkillFunc skillFunc = null; if (!_selfActor || !_attacker || _attacker.get_handle().TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Organ) { return; } for (int i = 0; i < _selfActor.get_handle().BuffHolderComp.SpawnedBuffList.get_Count(); i++) { BuffSkill buffSkill = _selfActor.get_handle().BuffHolderComp.SpawnedBuffList.get_Item(i); if (buffSkill != null && buffSkill.FindSkillFunc(84, out skillFunc)) { int skillFuncParam = buffSkill.GetSkillFuncParam(skillFunc, 0, false); if (skillFuncParam > 0) { SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(); skillUseParam.SetOriginator(_selfActor); skillUseParam.bExposing = buffSkill.skillContext.bExposing; _selfActor.get_handle().SkillControl.SpawnBuff(_attacker, ref skillUseParam, skillFuncParam, true); _selfActor.get_handle().BuffHolderComp.RemoveBuff(buffSkill); } } } }
private void SpawnSkillEffect(int _skillCombineID) { if (this.sourceActor) { SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(); skillUseParam.SetOriginator(this.sourceActor); this.sourceActor.get_handle().SkillControl.SpawnBuff(this.sourceActor, ref skillUseParam, _skillCombineID, true); } }
public void ExecCommand(IFrameCommand cmd) { Player player = Singleton <GamePlayerCenter> .GetInstance().GetPlayer(cmd.playerID); if (player != null && player.Captain) { SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(this.SlotType, this.ObjectID); player.Captain.get_handle().ActorControl.CmdUseSkill(cmd, ref skillUseParam); } }
public void ExecCommand(IFrameCommand cmd) { Player player = Singleton <GamePlayerCenter> .GetInstance().GetPlayer(cmd.playerID); if ((player != null) && (player.Captain != 0)) { SkillUseParam param = new SkillUseParam(); param.Init(this.SlotType, this.Direction, false); player.Captain.handle.ActorControl.CmdUseSkill(cmd, ref param); } }
private void SpawnSkillEffect(int _skillCombineID) { if (this.sourceActor) { SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(); skillUseParam.SetOriginator(this.sourceActor); skillUseParam.skillUseFrom = SKILL_USE_FROM_TYPE.SKILL_USE_FROM_TYPE_PASSIVESKILL; this.sourceActor.handle.SkillControl.SpawnBuff(this.sourceActor, ref skillUseParam, _skillCombineID, true); } }
public void ExecCommand(IFrameCommand cmd) { Player player = Singleton <GamePlayerCenter> .GetInstance().GetPlayer(cmd.playerID); if (player != null && player.Captain) { SkillUseParam skillUseParam = default(SkillUseParam); VInt3 inVec = VInt3.right.RotateY((int)this.Degree); skillUseParam.Init(this.SlotType, inVec, false, this.dwObjectID); player.Captain.handle.ActorControl.CmdUseSkill(cmd, ref skillUseParam); } }
private void TriggerAction(PoolObjHandle <ActorRoot> _originator, SkillUseContext inUseContext) { SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(); skillUseParam.SetOriginator(_originator); skillUseParam.TargetActor = this.sourceActor; if (inUseContext != null) { skillUseParam.bExposing = inUseContext.bExposing; } this.Use(_originator, ref skillUseParam); }
private void TriggerAction(PoolObjHandle <ActorRoot> _originator, SkillUseContext inUseContext, int triggerLayer) { SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(); skillUseParam.SetOriginator(_originator); skillUseParam.TargetActor = this.sourceActor; if (inUseContext != null) { skillUseParam.bExposing = inUseContext.bExposing; skillUseParam.uiFromId = inUseContext.uiFromId; skillUseParam.skillUseFrom = inUseContext.skillUseFrom; skillUseParam.MarkCount = triggerLayer; } this.Use(_originator, ref skillUseParam); }
protected void Trigger() { SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(this.passiveSkill.SlotType); skillUseParam.SetOriginator(this.sourceActor); if (!this.triggerActor) { skillUseParam.TargetActor = this.sourceActor; } else { skillUseParam.TargetActor = this.triggerActor; } this.passiveSkill.Use(this.sourceActor, ref skillUseParam); this.deltaTime = this.cfgData.iCoolDown; }
public void ExecCommand(IFrameCommand cmd) { Player player = Singleton <GamePlayerCenter> .GetInstance().GetPlayer(cmd.playerID); if (player != null && player.Captain) { SkillUseParam skillUseParam = default(SkillUseParam); VInt3 vInt = new VInt3(this.Position.x, 0, this.Position.y); VInt vInt2 = 0; if (PathfindingUtility.GetGroundY(vInt, out vInt2)) { vInt.y = vInt2.i; } skillUseParam.Init(this.SlotType, vInt); player.Captain.handle.ActorControl.CmdUseSkill(cmd, ref skillUseParam); } }
protected void Trigger() { SkillUseParam param = new SkillUseParam(); param.Init(this.passiveSkill.SlotType); param.SetOriginator(this.sourceActor); if (this.triggerActor == 0) { param.TargetActor = this.sourceActor; } else { param.TargetActor = this.triggerActor; } this.passiveSkill.Use(this.sourceActor, ref param); this.deltaTime = this.cfgData.iCoolDown; }
public bool Use() { BuffSkill buffSkill = ClassObjPool <BuffSkill> .Get(); buffSkill.Init(this.BuffID); if (buffSkill.cfgData == null) { buffSkill.Release(); return(false); } SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(SkillSlotType.SLOT_SKILL_VALID, this.TargetActor.get_handle().ObjID); skillUseParam.SetOriginator(this.SrcActor); if (!buffSkill.Use(this.SrcActor, ref skillUseParam)) { buffSkill.Release(); return(false); } this.buffSkill = new BuffFense(buffSkill); return(true); }
public bool Use() { BuffSkill inBuff = ClassObjPool <BuffSkill> .Get(); inBuff.Init(this.BuffID); if (inBuff.cfgData == null) { inBuff.Release(); return(false); } SkillUseParam param = new SkillUseParam(); param.Init(SkillSlotType.SLOT_SKILL_VALID, this.TargetActor.handle.ObjID); param.SetOriginator(this.SrcActor); if (!inBuff.Use(this.SrcActor, ref param)) { inBuff.Release(); return(false); } this.buffSkill = new BuffFense(inBuff); return(true); }
public bool Use() { BuffSkill buffSkill = ClassObjPool <BuffSkill> .Get(); buffSkill.Init(this.BuffID); if (buffSkill.cfgData == null) { buffSkill.Release(); return(false); } SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(SkillSlotType.SLOT_SKILL_VALID, this.TargetActor.handle.ObjID); skillUseParam.SetOriginator(this.SrcActor); skillUseParam.skillUseFrom = SKILL_USE_FROM_TYPE.SKILL_USE_FROM_TYPE_AREATRIGGER; skillUseParam.uiFromId = (uint)this.BuffID; if (!buffSkill.Use(this.SrcActor, ref skillUseParam)) { buffSkill.Release(); return(false); } this.buffSkill = new BuffFense(buffSkill); return(true); }
private void OnDamageExtraEffect(PoolObjHandle <ActorRoot> _attack, SkillSlotType _slotType) { ResDT_SkillFunc skillFunc = null; if (!_attack) { return; } for (int i = 0; i < _attack.get_handle().BuffHolderComp.SpawnedBuffList.get_Count(); i++) { BuffSkill buffSkill = _attack.get_handle().BuffHolderComp.SpawnedBuffList.get_Item(i); if (buffSkill != null && buffSkill.FindSkillFunc(33, out skillFunc)) { bool flag = false; bool flag2 = true; int skillFuncParam = buffSkill.GetSkillFuncParam(skillFunc, 0, false); int skillFuncParam2 = buffSkill.GetSkillFuncParam(skillFunc, 1, false); int skillFuncParam3 = buffSkill.GetSkillFuncParam(skillFunc, 2, false); int skillFuncParam4 = buffSkill.GetSkillFuncParam(skillFunc, 3, false); int skillFuncParam5 = buffSkill.GetSkillFuncParam(skillFunc, 4, false); int skillFuncParam6 = buffSkill.GetSkillFuncParam(skillFunc, 5, false); int skillFuncParam7 = buffSkill.GetSkillFuncParam(skillFunc, 6, false); int skillFuncParam8 = buffSkill.GetSkillFuncParam(skillFunc, 7, false); if (skillFuncParam3 == 0 && this.CheckTargetSubType(skillFuncParam4, skillFuncParam5, this.actorPtr)) { if (skillFuncParam7 == 0 || this.CheckTriggerCondtion(skillFuncParam7, skillFuncParam8, _attack, this.actorPtr)) { if (skillFuncParam2 == 0) { flag = true; } else if ((skillFuncParam2 & 1 << (int)_slotType) > 0) { flag = true; } if (skillFuncParam6 > 0) { flag2 = (Singleton <FrameSynchr> .GetInstance().LogicFrameTick - buffSkill.controlTime >= (ulong)((long)skillFuncParam6)); } if (flag && flag2) { if (skillFuncParam6 != -2 || !buffSkill.IsNextDestroy()) { SkillUseParam skillUseParam = default(SkillUseParam); skillUseParam.Init(); skillUseParam.SetOriginator(_attack); skillUseParam.bExposing = buffSkill.skillContext.bExposing; if (buffSkill.skillContext != null) { if (buffSkill.skillContext.SlotType != SkillSlotType.SLOT_SKILL_COUNT) { skillUseParam.SlotType = _slotType; } else { skillUseParam.SlotType = buffSkill.skillContext.SlotType; } } else { skillUseParam.SlotType = _slotType; } _attack.get_handle().SkillControl.SpawnBuff(this.actorPtr, ref skillUseParam, skillFuncParam, true); buffSkill.controlTime = Singleton <FrameSynchr> .GetInstance().LogicFrameTick; if (skillFuncParam6 == -1 || skillFuncParam6 == -2) { _attack.get_handle().BuffHolderComp.RemoveBuff(buffSkill); } } } } } } } }