private bool IsSkillUnlock(int slotType) { if (((slotType >= 1) && (slotType <= 3)) && (this.Actor != 0)) { SkillSlot skillSlot = this.Actor.handle.SkillControl.GetSkillSlot((SkillSlotType)slotType); if (skillSlot != null) { return(skillSlot.IsUnLock()); } } return(true); }
private bool IsSkillUnlock(int slotType) { if (slotType >= 1 && slotType <= 3 && this.Actor) { SkillSlot skillSlot = this.Actor.get_handle().SkillControl.GetSkillSlot((SkillSlotType)slotType); if (skillSlot != null) { return(skillSlot.IsUnLock()); } } return(true); }