public override VInt3 SelectTargetDir(SkillSlot UseSlot) { ActorRoot target = SelectTargetHelper.GetTarget(UseSlot); if (target != null) { VInt3 num = target.location - UseSlot.Actor.handle.location; num.y = 0; return(num.NormalizeTo(0x3e8)); } return(UseSlot.Actor.handle.forward); }
public override VInt3 SelectTargetDir(SkillSlot UseSlot) { ActorRoot target = SelectTargetHelper.GetTarget(UseSlot); if (target != null) { VInt3 vInt = target.location - UseSlot.Actor.get_handle().location; vInt.y = 0; return(vInt.NormalizeTo(1000)); } return(UseSlot.Actor.get_handle().forward); }
public override ActorRoot SelectTarget(SkillSlot UseSlot) { return(SelectTargetHelper.GetTarget(UseSlot)); }