public MovingMovmentState(PlayerMovement InParent) : base(InParent) { this._CurrentSpeed = 0; }
public AutoMovementMode(PlayerMovement InMovement) : base(InMovement) { }
public void ActorStart() { this.bNeedLerp = (Singleton <FrameSynchr> .instance.bActive && !Singleton <GameReplayModule> .instance.isReplay) && (this.ActorObj.TheActorMeta.ActorType != ActorTypeDef.Actor_Type_Organ); this.ActorControl = this.ActorObj.ActorControl; this.ActorMovement = (PlayerMovement)this.ActorObj.MovementComponent; }
public DecelerateMovementState(PlayerMovement InParent) : base(InParent) { }
public MovementState(PlayerMovement InParent) { this.Parent = InParent; }