public MovingMovmentState(PlayerMovement InParent) : base(InParent)
 {
     this._CurrentSpeed = 0;
 }
示例#2
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 public AutoMovementMode(PlayerMovement InMovement) : base(InMovement)
 {
 }
示例#3
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 public void ActorStart()
 {
     this.bNeedLerp     = (Singleton <FrameSynchr> .instance.bActive && !Singleton <GameReplayModule> .instance.isReplay) && (this.ActorObj.TheActorMeta.ActorType != ActorTypeDef.Actor_Type_Organ);
     this.ActorControl  = this.ActorObj.ActorControl;
     this.ActorMovement = (PlayerMovement)this.ActorObj.MovementComponent;
 }
 public DecelerateMovementState(PlayerMovement InParent) : base(InParent)
 {
 }
示例#5
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 public MovementState(PlayerMovement InParent)
 {
     this.Parent = InParent;
 }