public override void OnUse() { base.OnUse(); this.navmeshCut = null; this._attackOneTargetCounter = 0; this._attackOneTargetCounterLast = 0; this._myLastTarget = new PoolObjHandle <ActorRoot>(); this._aroundEffects = null; this._attackLinker = null; _myselfHeightVec = new Vector3(0f, 3f, 0f); this.attackAreaCheck = null; this._aroundEnemyMonsterCount = 0; this.m_bFirstAttacked = false; this.HitEffect = new OrganHitEffect(); this.cfgInfo = null; }
public override void OnUse() { base.OnUse(); this.navmeshCut = null; this._attackOneTargetCounter = 0; this._attackOneTargetCounterLast = 0; this._myLastTarget = default(PoolObjHandle <ActorRoot>); this.nOutCombatHpRecoveryTick = 0; this._aroundEffects = null; this._attackLinker = null; this.attackAreaCheck = null; this._aroundEnemyMonsterCount = 0; this.m_bFirstAttacked = false; this.HitEffect = default(OrganHitEffect); this.cfgInfo = null; this.antiHiddenTimer = 0; this.TarEyeList_ = null; this.attackDistSqr = 0L; }