示例#1
0
        /// <summary>
        /// 初始化单元信息
        /// </summary>
        /// <param name="itemInfo"></param>
        public void InitItem(HistoryItemInfo itemInfo)
        {
            InitTurn(itemInfo.RoundVal);
            InitTime(itemInfo.Time);

            //先将所有的玩家信息隐藏
            foreach (Transform child in _usersParent)
            {
                child.gameObject.SetActive(false);
            }

            List <HistoryUserInfo> userInfoList = itemInfo.Users;

            int count    = userInfoList.Count;
            int setCount = (count - 1) / 2;

            _line1.gameObject.SetActive(setCount > 0);

            int lens = _hLines.Length;

            for (int i = 0; i < lens; i++)
            {
                _hLines[i].SetActive(i < setCount);
            }
            _backGround.height = _backGroundheight[setCount];

            for (int i = 0; i < count; i++)            //不对应座位号
            {
                Transform child = _usersParent.GetChild(i);
                child.GetComponent <HistoryUser>().InitUser(userInfoList[i]);
            }
        }
示例#2
0
        public void GetHistoryInfo(List <UserMatchInfo> matchInfos)
        {
            var             gdata       = App.GetGameData <SssGameData>();
            HistoryItemInfo historyInfo = new HistoryItemInfo
            {
                Users    = new List <HistoryUserInfo>(),
                RoundVal = gdata.CurRound,
            };

            int bankerSeat = gdata.BankerSeat;

            foreach (UserMatchInfo info in matchInfos)
            {
                SssPlayer user = gdata.GetPlayer <SssPlayer>(info.Seat, true);
                if (user.Info == null)
                {
                    continue;
                }

                HistoryUserInfo userInfo = new HistoryUserInfo
                {
                    SssUserInfo = user.GetInfo <SssUserInfo>(),
                    Seat        = user.Info.Seat,
                    Pokers      = info.Cards.ToArray(),
                    AddScore    = info.AddScore.ToArray(),
                    NormalScore = info.NormalScores.ToArray(),
                    Score       = info.TtScore,
                    DunType     = info.DunTypeList.ToArray(),
                    Sprcial     = info.Special,
                    ShootInfo   = info.Shoot,
                    IsBanker    = gdata.IsBankerModel && bankerSeat == user.Info.Seat
                };
                historyInfo.Users.Add(userInfo);
            }

            SetGetShootTime(historyInfo.Users);
            HistoryList.Add(historyInfo);

            if (MaxCount == 0)   //如果是0,则不限制个数
            {
                return;
            }

            while (HistoryList.Count > MaxCount)
            {
                HistoryList.Remove(HistoryList[0]);
            }
        }
示例#3
0
        ///// <summary>
        ///// 将数据加入到战绩中
        ///// </summary>
        ///// <param name="data">传入的数据</param>
        //public void GetHistoryInfo(ISFSObject data)
        //{

        //    //解析人物牌信息
        //    ISFSArray dataArray = data.GetSFSArray("playerinfo");
        //    foreach (ISFSObject item in dataArray)
        //    {
        //        int seat = item.GetInt("seat");
        //        SssPlayer sssUser = main.UserSeatSort[main.ToLocalSeat(seat)];
        //        if (sssUser.CurSssUserInfo != null)
        //        {
        //            //存入玩家信息
        //            HistoryUserInfo sssUserInfo = new HistoryUserInfo
        //            {
        //                SssUserInfo = sssUser.CurSssUserInfo,
        //                Seat = seat,
        //            };

        //            //存入扑克信息
        //            List<int> cards = new List<int>();
        //            ISFSArray dunsInfo = item.GetSFSArray("duninfo");

        //            foreach (ISFSObject dun in dunsInfo)
        //            {
        //                int[] tempArrey = dun.GetIntArray("cards");
        //                foreach (int card in tempArrey)
        //                {
        //                    cards.Add(card);
        //                }
        //            }

        //            //把信息处理完的玩家加入列表
        //            sssUserInfo.Pokers = cards.ToArray();
        //            historyInfo.Users.Add(sssUserInfo);
        //        }
        //    }
        //    HistoryList.Add(historyInfo);

        //    if (MaxCount == 0)   //如果是0,则不限制个数
        //        return;


        //    while(HistoryList.Count > MaxCount)
        //    {
        //        HistoryList.Remove(HistoryList[0]);
        //    }

        //}

        public void AddHistoryInfo(ISFSObject data)
        {
            if (HistoryList == null)
            {
                return;
            }
            int listCount = HistoryList.Count;

            if (listCount <= 0)
            {
                return;
            }
            HistoryItemInfo        curItem   = HistoryList[listCount - 1];
            List <HistoryUserInfo> usersInfo = curItem.Users;

            if (usersInfo == null || usersInfo.Count == 0)
            {
                YxDebug.LogError("HistoryItem init error,the HistoryUserInfo.users is NULL or EMPTY !!!!");
                return;
            }

            if (data.ContainsKey("st"))
            {
                curItem.Time = data.GetLong("st");
            }

            ISFSArray scoreArray = data.GetSFSArray("score");

            foreach (ISFSObject scoreItem in scoreArray)
            {
                int scoreSeat = scoreItem.GetInt("seat");

                for (int i = 0; i < usersInfo.Count; i++)
                {
                    HistoryUserInfo info = usersInfo[i];
                    if (info.Seat != scoreSeat)
                    {
                        continue;
                    }

                    info.Score   = scoreItem.GetInt("score");
                    usersInfo[i] = info;        //由于是值类型,需要重新赋值
                }
            }
            HistoryList[HistoryList.Count - 1] = curItem;
        }