public T CreatePanel <T>(string assetsBundleName) where T : UIPanelBase { UIPanelBase obj = null; obj = GameUtils.CreateUIPanelAsset <T>(assetsBundleName); if (obj != null) { obj.OnInit(); return(obj as T); } return(null); }
public UIPanelBase GetPanel(Type type) { if (mPanelsManager.ContainsKey(type)) { return(mPanelsManager[type]); } UIPanelBase panel = null; UIPanelDataAttribute info; if (mPanelTypeMap.TryGetValue(type, out info)) { panel = CreatePanel <UIPanelBase>(info.AssetsBundleName); if (!panel.ExIsNullOjbect()) { UIPanelController.SetPanel(panel, info.Hierarchy); mPanelsManager.Add(type, panel); } } return(panel); }