/// <summary> /// 扣牌 /// </summary> public void OnBuckleCard() { MahjongHand.SetMahjongPos(); var list = MahjongHand.MahjongList; for (int i = 0; i < list.Count; i++) { list[i].RotaTo(new Vector3(-90, 0, 0), GameCenter.DataCenter.Config.TimeGetInCardRote); } }
public virtual void ShowCards(int showNum) { var list = MahjongHand.MahjongList; MahjongHand.SortHandMahjong(); for (int i = 0; i < list.Count; i++) { int zhengFu = -1; if (i < showNum) { zhengFu = 1; } list[i].RotaTo(new Vector3(90 * zhengFu, 0, 0), GameCenter.DataCenter.Config.TimeGetInCardRote); } }